Gnoll

Dungeons & Dragons · Tabletop · Demonic Humanoid

Gnoll

Tier
9-B
Attack Potency
Wall Level
Speed
Subsonic
Durability
Wall Level

Pack Lord

Tier
9-B, up to 9-A
Attack Potency
Wall Level, up to Small Building Level
Speed
Subsonic
Durability
Wall Level, up to Small Building Level

Fang of Yeenoghu

Tier
9-B, up to 9-A
Attack Potency
Wall Level, up to Small Building Level
Speed
Subsonic
Durability
Wall Level, up to Small Building Level

Witherling

Tier
9-B
Attack Potency
Wall Level
Speed
Subsonic
Durability
Wall Level

Flind

Tier
8-C
Attack Potency
Building Level
Speed
Hypersonic+, up to High Hypersonic+
Durability
Building Level

Sorcerer

Tier
9-A
Attack Potency
Small Building Level
Speed
Hypersonic+, up to High Hypersonic+
Durability
Small Building Level

Exarchs of Yeenoghu

Tier
LOW 6-B, up to 6-B
Attack Potency
Small Country Level, up to Country Level
Speed
Hypersonic+, up to High Hypersonic+
Durability
Small Country Level, up to Country Level

Powers and abilities

  • Superhuman Physical Characteristics
  • Weapon Mastery
  • Enhanced Senses
  • Rage Power
  • Stealth Mastery
  • Natural Weaponry
  • All base abilities plus Empathic Manipulation (Can inspire rage in a target)
  • All base abilities plus Transformation (Hyenas who feast on a Fang's slain foe will transform into gnolls)
  • All base abilities plus Immortality (Types 1, 2, and 7)
  • Self-Sustenance (Types 1, 2, and 3)
  • Statistics Amplification (Attacks faster in response to allies dying)
  • All base abilities plus Aura
  • Empathic Manipulation via Aura of Bloodlust (Inspires creatures to drop their weapons and bite for their attacks)
  • Non-Physical Interaction (Their weapons are forged from abstraction and magic, which allows them to hit conceptual, abstract, intangible, incorporeal, and nonexistent enemies)
  • Pain Manipulation via Flail of Pain
  • Madness Manipulation (Type 2) via Flail of Madness
  • Paralysis Inducement via Flail of Paralysis
  • All base abilities plus Magic
  • Reality Warping
  • Animal Manipulation via Familiar
  • Telepathy with Familiar
  • Non-Physical Interaction (Can affect abstract, conceptual, incorporeal, intangible, and nonexistent enemies)
  • Electricity Manipulation via Lightning Bolt
  • Air Manipulation via Whispering Wind
  • Summoning via Summon Swarm
  • Statistics Reduction via Ray of Enfeeblement
  • Forcefield Creation via Mage Armor
  • Fire Manipulation via Burning Hands
  • Ice Manipulation via Ray of Frost
  • Telekinesis via Mage Hand
  • Sound Manipulation via Ghost Sound
  • Magic Detection
  • Perception Manipulation via Daze
  • Light Manipulation via Dancing Lights
  • All base abilities plus Aura
  • Empathic Manipulation via Aura of Bloodlust
  • Non-Physical Interaction (Can affect abstract, intangible, incorporeal, conceptual, and nonexistent enemies)
  • Acid Manipulation
  • Sense Manipulation (Can exert phlegm that blinds enemies on contact)
  • Status Effect Inducement (Attacks with their weapons, forged by Yeenoghu, cause supernatural bleeding)

Weaknesses

All gnolls are prone to in-fighting if they get bored

Ranked #47 of 704 in Dungeons & Dragons by strength.

More from Dungeons & Dragons

Close fights from other series

Compare Gnoll with another character · Gnoll on the VS Battles Wiki