Gnoll
Dungeons & Dragons · Tabletop · Demonic Humanoid
Gnoll
- Tier
- 9-B
- Attack Potency
- Wall Level
- Speed
- Subsonic
- Durability
- Wall Level
Pack Lord
- Tier
- 9-B, up to 9-A
- Attack Potency
- Wall Level, up to Small Building Level
- Speed
- Subsonic
- Durability
- Wall Level, up to Small Building Level
Fang of Yeenoghu
- Tier
- 9-B, up to 9-A
- Attack Potency
- Wall Level, up to Small Building Level
- Speed
- Subsonic
- Durability
- Wall Level, up to Small Building Level
Witherling
- Tier
- 9-B
- Attack Potency
- Wall Level
- Speed
- Subsonic
- Durability
- Wall Level
Flind
- Tier
- 8-C
- Attack Potency
- Building Level
- Speed
- Hypersonic+, up to High Hypersonic+
- Durability
- Building Level
Sorcerer
- Tier
- 9-A
- Attack Potency
- Small Building Level
- Speed
- Hypersonic+, up to High Hypersonic+
- Durability
- Small Building Level
Exarchs of Yeenoghu
- Tier
- LOW 6-B, up to 6-B
- Attack Potency
- Small Country Level, up to Country Level
- Speed
- Hypersonic+, up to High Hypersonic+
- Durability
- Small Country Level, up to Country Level
Powers and abilities
- Superhuman Physical Characteristics
- Weapon Mastery
- Enhanced Senses
- Rage Power
- Stealth Mastery
- Natural Weaponry
- All base abilities plus Empathic Manipulation (Can inspire rage in a target)
- All base abilities plus Transformation (Hyenas who feast on a Fang's slain foe will transform into gnolls)
- All base abilities plus Immortality (Types 1, 2, and 7)
- Self-Sustenance (Types 1, 2, and 3)
- Statistics Amplification (Attacks faster in response to allies dying)
- All base abilities plus Aura
- Empathic Manipulation via Aura of Bloodlust (Inspires creatures to drop their weapons and bite for their attacks)
- Non-Physical Interaction (Their weapons are forged from abstraction and magic, which allows them to hit conceptual, abstract, intangible, incorporeal, and nonexistent enemies)
- Pain Manipulation via Flail of Pain
- Madness Manipulation (Type 2) via Flail of Madness
- Paralysis Inducement via Flail of Paralysis
- All base abilities plus Magic
- Reality Warping
- Animal Manipulation via Familiar
- Telepathy with Familiar
- Non-Physical Interaction (Can affect abstract, conceptual, incorporeal, intangible, and nonexistent enemies)
- Electricity Manipulation via Lightning Bolt
- Air Manipulation via Whispering Wind
- Summoning via Summon Swarm
- Statistics Reduction via Ray of Enfeeblement
- Forcefield Creation via Mage Armor
- Fire Manipulation via Burning Hands
- Ice Manipulation via Ray of Frost
- Telekinesis via Mage Hand
- Sound Manipulation via Ghost Sound
- Magic Detection
- Perception Manipulation via Daze
- Light Manipulation via Dancing Lights
- All base abilities plus Aura
- Empathic Manipulation via Aura of Bloodlust
- Non-Physical Interaction (Can affect abstract, intangible, incorporeal, conceptual, and nonexistent enemies)
- Acid Manipulation
- Sense Manipulation (Can exert phlegm that blinds enemies on contact)
- Status Effect Inducement (Attacks with their weapons, forged by Yeenoghu, cause supernatural bleeding)
Weaknesses
All gnolls are prone to in-fighting if they get bored
Ranked #47 of 704 in Dungeons & Dragons by strength.
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