Treant

Dungeons & Dragons · Tabletop · Huge Plant, Large Undead, Colossal Plant

Regular

Tier
9-A, up to 8-C
Attack Potency
Small Building Level+, up to Building Level
Speed
Hypersonic+, up to High Hypersonic+
Durability
Small Building Level+, up to Building Level

Zombie

Tier
9-A
Attack Potency
Small Building Level+
Speed
Hypersonic+, up to High Hypersonic+
Durability
Small Building Level+

Saguaro Sentinel

Tier
8-C
Attack Potency
Building Level+
Speed
Hypersonic+, up to High Hypersonic+
Durability
Building Level+

Blackroot

Tier
LOW 7-B
Attack Potency
Small City Level
Speed
Relativistic+, up to Ftl+
Durability
Small City Level

Ravenloft Undead

Tier
LOW 7-B
Attack Potency
Small City Level
Speed
Relativistic+, up to Ftl+
Durability
Small City Level

Elder

Tier
LOW 6-B, up to 6-B
Attack Potency
Small Country Level, up to Country Level
Speed
Relativistic+, up to Ftl+
Durability
Small Country Level, up to Country Level

Powers and abilities

  • Superhuman Physical Characteristics
  • Large Size (Type 1; They are 30 feet tall)
  • Longevity (Can live for thousands of years)
  • Camouflage (Via False Appearance)
  • Enhanced Senses (Have low-light vision and excellent hearing)
  • Damage Boost (Via Siege Monster)
  • Damage Reduction (Shown here)
  • Supernatural Willpower (Via Iron Will)
  • Earth Manipulation (Via Earthshaking Stomp)
  • Plant Manipulation (Via Animate Trees and Grasping Roots)
  • Martial Arts (Are adept in tackling their foes)
  • Weapon Mastery (They are skilled rock throwers)
  • Animal Manipulation (Can call forth wild creatures in order to aid them)
  • Social Influencing (They are skilled in both diplomacy and intimidation)
  • Preparation (They have been known to craft various magical potions)
  • Self-Sustenance (Type 3; Plant monsters do not need to sleep)
  • Limited Free Movement (Via Forest Walk)
  • Treants can optionally have on their body Rot Grub and Violet Fungus
  • Their lair can contain within it the following potions which gives them: Healing (Via Heal and Extra-Healing)
  • Age Manipulation (Via Longevity)
  • Statistics Amplification (Via Giant Strength)
  • Superhuman Physical Characteristics
  • Large Size (Type 1; Are between 13 to 18 feet tall)
  • Immortality (Type 7)
  • Paralysis Inducement (Their touch can paralyze people)
  • Death Manipulation (Their presence kills natural vegetables and makes soil be unable to support vegetation)
  • Extreme Resistance to Death Manipulation
  • Poison Manipulation
  • Empathic Manipulation
  • Paralysis Inducement (All shown here)
  • Superhuman Physical Characteristics
  • Large Size (Type 1; Their size varies from 30 to 50 tall)
  • Bodily Weaponry (They are covered in needles)
  • Damage Reduction (Shown here)
  • Enhanced Senses (Have low-light vision)
  • Camouflage (Shown here)
  • Social Influencing (Are adept at intimating creatures)
  • minor Resistance to Heat (Via Tough Flesh)
  • Superhuman Physical Characteristics
  • Large Size (Type 1; Is 18 feet tall)

Weaknesses

They are vulnerable to fire and their damage reduction doesn't work against pierces | They are weak to fire and can't paralyze elves | Their damage reduction does not work against pierces | They are weak to fire | They are weak to fire | None notable

Ranked tied for #45 of 704 in Dungeons & Dragons by strength.

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Compare Treant with another character · Treant on the VS Battles Wiki