Treant
Dungeons & Dragons · Tabletop · Huge Plant, Large Undead, Colossal Plant
Regular
- Tier
- 9-A, up to 8-C
- Attack Potency
- Small Building Level+, up to Building Level
- Speed
- Hypersonic+, up to High Hypersonic+
- Durability
- Small Building Level+, up to Building Level
Zombie
- Tier
- 9-A
- Attack Potency
- Small Building Level+
- Speed
- Hypersonic+, up to High Hypersonic+
- Durability
- Small Building Level+
Saguaro Sentinel
- Tier
- 8-C
- Attack Potency
- Building Level+
- Speed
- Hypersonic+, up to High Hypersonic+
- Durability
- Building Level+
Blackroot
- Tier
- LOW 7-B
- Attack Potency
- Small City Level
- Speed
- Relativistic+, up to Ftl+
- Durability
- Small City Level
Ravenloft Undead
- Tier
- LOW 7-B
- Attack Potency
- Small City Level
- Speed
- Relativistic+, up to Ftl+
- Durability
- Small City Level
Elder
- Tier
- LOW 6-B, up to 6-B
- Attack Potency
- Small Country Level, up to Country Level
- Speed
- Relativistic+, up to Ftl+
- Durability
- Small Country Level, up to Country Level
Powers and abilities
- Superhuman Physical Characteristics
- Large Size (Type 1; They are 30 feet tall)
- Longevity (Can live for thousands of years)
- Camouflage (Via False Appearance)
- Enhanced Senses (Have low-light vision and excellent hearing)
- Damage Boost (Via Siege Monster)
- Damage Reduction (Shown here)
- Supernatural Willpower (Via Iron Will)
- Earth Manipulation (Via Earthshaking Stomp)
- Plant Manipulation (Via Animate Trees and Grasping Roots)
- Martial Arts (Are adept in tackling their foes)
- Weapon Mastery (They are skilled rock throwers)
- Animal Manipulation (Can call forth wild creatures in order to aid them)
- Social Influencing (They are skilled in both diplomacy and intimidation)
- Preparation (They have been known to craft various magical potions)
- Self-Sustenance (Type 3; Plant monsters do not need to sleep)
- Limited Free Movement (Via Forest Walk)
- Treants can optionally have on their body Rot Grub and Violet Fungus
- Their lair can contain within it the following potions which gives them: Healing (Via Heal and Extra-Healing)
- Age Manipulation (Via Longevity)
- Statistics Amplification (Via Giant Strength)
- Superhuman Physical Characteristics
- Large Size (Type 1; Are between 13 to 18 feet tall)
- Immortality (Type 7)
- Paralysis Inducement (Their touch can paralyze people)
- Death Manipulation (Their presence kills natural vegetables and makes soil be unable to support vegetation)
- Extreme Resistance to Death Manipulation
- Poison Manipulation
- Empathic Manipulation
- Paralysis Inducement (All shown here)
- Superhuman Physical Characteristics
- Large Size (Type 1; Their size varies from 30 to 50 tall)
- Bodily Weaponry (They are covered in needles)
- Damage Reduction (Shown here)
- Enhanced Senses (Have low-light vision)
- Camouflage (Shown here)
- Social Influencing (Are adept at intimating creatures)
- minor Resistance to Heat (Via Tough Flesh)
- Superhuman Physical Characteristics
- Large Size (Type 1; Is 18 feet tall)
Weaknesses
They are vulnerable to fire and their damage reduction doesn't work against pierces | They are weak to fire and can't paralyze elves | Their damage reduction does not work against pierces | They are weak to fire | They are weak to fire | None notable
Ranked tied for #45 of 704 in Dungeons & Dragons by strength.
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