Hellwasp

Dungeons & Dragons · Tabletop · Bug, fiend, devil, monster

Tier
9-A
Attack Potency
Small Building Level+
Speed
Hypersonic+, up to High Hypersonic+
Durability
Small Building Level+

Powers and abilities

  • Superhuman Physical Characteristics
  • Natural Weaponry
  • Flight
  • Law Manipulation
  • Chaos Manipulation (Devils contribute to the balance of Chaos and Law that makes up reality; with an upset of the balance in favor of either one, severe effects take place within reality, including delusion of the minds of those aligned with the opposite force, inexplicable deaths, etc)
  • Corruption (Type 2)
  • Morality Manipulation (Merely listening to the words of a Devil can turn a target evil)
  • Soul Manipulation (Devils are capable of sending souls to hell, though prefer evil ones, upon their death)
  • BFR (Souls transform into a physical shell and are cast into Baator upon death)
  • Text Manipulation (A devil imprints the soul of a corrupted target with their name automatically)
  • Extrasensory Perception (A devil can see the state of one's soul and if another devil has claimed it)
  • Pain Manipulation (A devil is capable of torturing and flaying the soul)
  • Energy Manipulation (Hell is powered by divine energy drawn out from the soul via pain)
  • Power Bestowal (All devils save Lemures can raise other devils to a higher rank, effectively giving the abilities of that rank)
  • Reactive Evolution (Given enough soul energy, a devil can ascend to a new rank of devil, for example, a Spined Devil may become a Bearded Devil)
  • Regeneration (At least Mid, possibly High-Mid, Devils can reform from their evolution to higher ranks, which often includes losing all viscera on their body, their heads cracking open)
  • Absorption (A devil can absorb the energy released by a soul)
  • Immortality (Types 1, 3, and 4; Devils will resurrect if killed outside of Baator; Many devils are older than measured time itself, including several Pit Fiends and multiple Archdevils, such as Dispater)
  • Telepathy (They communicated via their own version of telepathy that had a range of 300 ft )
  • Paralysis Inducement (It's sting can paralyze a creature for up to a minute, allowing the hellwasp to carry the victim away to be devoured later)

Weaknesses

None notable

Ranked tied for #102 of 704 in Dungeons & Dragons by strength.

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Close fights from other series

Compare Hellwasp with another character · Hellwasp on the VS Battles Wiki