Hobgoblin (Dungeon and Dragons)

Dungeons & Dragons · Tabletop · Medium Humanoid (Goblinoid)

Regular

Tier
9-B, up to 9-A
Attack Potency
Wall Level, up to Small Building Level+
Speed
Subsonic, up to High Hypersonic+
Durability
Wall Level, up to Small Building Level+

Captain

Tier
9-B, up to 9-A
Attack Potency
Wall Level, up to Small Building Level+
Speed
Subsonic, up to High Hypersonic+
Durability
Wall Level, up to Small Building Level+

Warlord/Leader

Tier
9-A
Attack Potency
Small Building Level+
Speed
Hypersonic+, up to High Hypersonic+
Durability
Small Building Level+

Devastator

Tier
9-A
Attack Potency
Small Building Level+
Speed
Hypersonic+, up to High Hypersonic+
Durability
Small Building Level+

Iron Shadow

Tier
9-B, up to 9-A
Attack Potency
Wall Level, up to Small Building Level+
Speed
Subsonic, up to High Hypersonic+
Durability
Wall Level, up to Small Building Level+

Powers and abilities

  • Superhuman Physical Characteristics
  • Enhanced Senses (They have night vision and can sense shifting walls underground)
  • Weapon Mastery (Hobgoblins are mostly warriors which means they're adept at using a variety of weapons)
  • Statistics Amplification (Via Fey Gift)
  • Stealth Mastery (Shown here)
  • Resistance to Empathic Manipulation (Shown here)
  • Same as the regular one plus more Statistics Amplification (Via Leadership)
  • All powers of a Captain Hobgoblin
  • Superhuman Physical Characteristics
  • Enhanced Senses (They have night vision)
  • Weapon Mastery (They are skilled with the quarterstaff)
  • Magic
  • Non-Physical Interaction (Magic in D&D can affect abstract, incorporeal, intangible, conceptual, or nonexistent beings)
  • Has access to the following spells which grants it: Acid Manipulation (Via Acid Splash and Melf's Acid Arrow)
  • Fire Manipulation (Via Fire Bolt, Fireball and Scorching Ray)
  • Flight (Via Fly)
  • Smoke Manipulation (Via Fog Cloud)
  • Air Manipulation (Via Gust of Wind)
  • Ice Manipulation (Via Ice Storm)
  • Energy Projection and Homing Attack (Via Magic Missile, Electricity Manipulation (Via Lightning Bolt and Shocking Grasp), Temperature Manipulation and Statistics Reduction (Via Ray of Frost), Sound Manipulation (Via Thunderwave)
  • All powers of a regular Hobgoblin plus Teleportation (Via Shadow Jaunt)
  • Martial Arts (Shown here)
  • Acrobatics (Shown here)
  • Magic
  • Non-Physical Interaction
  • They have access to the following spells which grants them: Empathic Manipulation (Via Charm Person, Illusion Creation (Via Disguise Self, Minor Illusion, Prestidigitation and Silent Image), Statistics Amplification (Via Expeditious Retreat), Precognition (Via True Strike), Limited Temperature Manipulation, Fragrance Manipulation, Fire Manipulation and Status Effect Inducement (Via Prestidigitation)

Weaknesses

They hate elves to such a degree that they'll attack them, even if doing so is a tactical error | Same as before | Same as before | Between Fly or Gust of Wind, it can only have one of them active | Between True Strike, Expeditious Retreat and Silent Image, it can only have one of those active at a time

Ranked tied for #102 of 704 in Dungeons & Dragons by strength.

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Compare Hobgoblin (Dungeon and Dragons) with another character · Hobgoblin (Dungeon and Dragons) on the VS Battles Wiki