Green Hag
Dungeons & Dragons · Tabletop · Fey Witch
- Tier
- 9-A
- Attack Potency
- Small Building Level+
- Speed
- Hypersonic+, up to High Hypersonic+
- Durability
- Small Building Level+
Powers and abilities
- Superhuman Physical Characteristics
- Magic
- Immortality (Type 1)
- Stealth Mastery
- Social Influencing
- Natural Weaponry
- Sound Manipulation (Can perfectly mimic the sounds of most animals and even other humans)
- Enhanced Senses
- Underwater Breathing (Type 2)
- Light Manipulation via Dancing Lights
- Illusion Creation via Minor Illusion
- Pain Manipulation via Vicious Mockery
- Illusion Creation via Illusory Apperance
- Invisibility via Invisible Passage
- Disease Manipulation via Ray of Sickness
- Information Analysis via Identify
- Paralysis Inducement via Hold
- Clairvoyance via Locate Object
- Curse Manipulation via Bestow Curse
- Power Nullification via Counterspell
- Electricity Manipulation via Lightning Bolt
- Fear Manipulation via Phantasmal Killer
- Telepathy via Contact Other Plane
- Status Effect Inducement via Eyebite (Can sicken, paralyze, and induce comatose in enemies)
- Statistics Reduction via Weakness (A hag's touch drains the strength and physicality from a target)
- Necromancy via Animate Dead
- Weather Manipulation
- Dream Manipulation
- Sealing via Forcecage
- Mind Manipulation via Mindblank
- Precognition via Vision
- Shapeshifting via Polymorph
- Non-Physical Interaction (Can affect intangible, incorporeal, conceptual, abstract, and nonexistent beings)
Weaknesses
Requires other hags to act at their full capacity
Ranked tied for #102 of 704 in Dungeons & Dragons by strength.
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