Hill Giant

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Regular

Tier
9-A
Attack Potency
Small Building Level+
Speed
Hypersonic+, up to High Hypersonic+
Durability
Small Building Level+

Mouth of Grolantor

Tier
9-A
Attack Potency
Small Building Level+
Speed
Hypersonic+, up to High Hypersonic+
Durability
Small Building Level+

Barrowghast

Tier
9-A
Attack Potency
Small Building Level+
Speed
Hypersonic+, up to High Hypersonic+
Durability
Small Building Level+

Maw of Yeenoghu

Tier
8-C
Attack Potency
Building Level
Speed
Hypersonic+, up to High Hypersonic+
Durability
Building Level

Wereboar

Tier
HIGH 8-C, up to 8-A
Attack Potency
Large Building Level, up to Multi-City Block Level
Speed
Relativistic+, up to Ftl+
Durability
Large Building Level, up to Multi-City Block Level

Avalancher

Tier
HIGH 8-C, up to 8-A
Attack Potency
Large Building Level, up to Multi-City Block Level
Speed
Relativistic+, up to Ftl+
Durability
Large Building Level, up to Multi-City Block Level

Scion of Grolantor

Tier
6-C
Attack Potency
Island Level+
Speed
Relativistic+, up to Ftl+
Durability
Island Level+

Powers and abilities

  • Superhuman Physical Characteristics
  • Large Size (Type 0; Can grow between to 10–12 feet long)
  • Longevity (Can live up to 200 years)
  • Enhanced Senses (Have low light vision and have enhanced sense of smell and hearing)
  • Weapon Mastery (Are skilled in using greatclubs)
  • Limited Clairvoyance (Can sense any secret passages in their territory)
  • Resistance to Disease Manipulation (As a true giant they're immune to most diseases)
  • Poison Manipulation (As a true giant they are naturally resistant to poison)
  • Same as before plus Rage Power (Can randomly fly into rage, increasing the accuracy of their attacks)
  • Bodily Weaponry (Use their bite in combat)
  • Healing (They heal themselves with their bite)
  • Extreme Resistance to Fear Manipulation (Can't be frightened)
  • Status Effect Inducement (Can't be effected by spells like Confusion)
  • Same as regular one plus Immortality (Type 7; Are an undead)
  • Poison Manipulation (Their blood is poisonous)
  • Fragrance Manipulation (Via Stench)
  • Healing Negation (While poisoned by their odor creatures cannot regain health)
  • Martial Arts (Are extremely adept at tackling)
  • Death Manipulation
  • Soul Manipulation
  • Statistics Amplification
  • Necromancy (All via Life Drain)
  • Same as a regular Hill Giant plus Bodily Weaponry (Use their bite in combat. They also constantly tear off and regrow teeth, with them throwing the torn fangs at enemies)
  • Extreme Resistance to Magic
  • Reality Warping
  • Subjective Reality
  • and Holy Manipulation (Shown here; Magic in D&D is manipulation of the Weave which is a fundamental part of reality, with Clerics and the like doing it through their sheer faith in Gods, which also acts as divine magic)
  • All powers of a regular Hill Giant and all powers of a Wereboar (Are Hill Giants afflicted with the Wereboar Curse)
  • Same as a regular one plus Probability Manipulation (Via Legendary Resistance)
  • Magic (Have access to various spells and runic abilities)
  • Earth Manipulation (Via Stone Avalanche, Stone Shape, and Wall of Stone)
  • Energy Manipulation (Via Hill Rebuff)
  • Statistics Amplification (Via Guidance)
  • Weapon Creation
  • Electricity Manipulation (Via Stone Bolas)
  • Limited Clairvoyance
  • Plant Manipulation
  • Illusion Creation
  • Air Manipulation
  • Sound Manipulation

Weaknesses

Are rather dimwitted | Same as before and will starve to death due to their disease | None notable | None notable | Same as a regular Hill Giant and a Wereboar | Require their Hill Rune to use several of their abilities | None notable

Ranked tied for #52 of 704 in Dungeons & Dragons by strength.

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Compare Hill Giant with another character · Hill Giant on the VS Battles Wiki