Irae T'sarran
Dungeons & Dragons · Tabletop · Drow High Priestess of Kiaransalee
- Tier
- 6-C
- Attack Potency
- Island Level+
- Speed
- Relativistic+, up to Ftl+
- Durability
- Island Level+
Powers and abilities
- Superhuman Physical Characteristics
- Magic
- Reality Warping
- Subjective Reality
- Holy Manipulation (Magic is made possible by drawing on the Weave, a construct that permeates the cosmos all across the multiverse; Divine Magic functions via belief rather than any god-granted powers)
- Preparation (Irae bears many plans for the players well in advance, even if they are but a very small moving part in her plot)
- Causality Manipulation (Irae can cast Miracle, a spell that functions as a divine counterpart to Wish- this reorders the timeline- past, present, and future- to achieve the desired effect)
- Enhanced Senses (Irae can see perfectly in the dark)
- Light Manipulation (Drow can innately cast Faerie Fire and Dancing Lights, which control motes of light towards various effects)
- Darkness Manipulation (The Darkness generated by Drow is impenetrable even to supernatural enhanced senses)
- Attack Reflection (The Rod of the Twisted Weave reflects the energy of spells back at attackers, causing them to take damage)
- Absorption (The Rod of the Twisted Weave absorbs spells cast at the target)
- Soul Manipulation (The Claw of the Revenancer that she wears can bestow negative levels and deal necrotic damage with a touch)
- Necromancy (The Claw of the Revenancer transforms corpses touched by it into powerful undead)
- Statistics Reduction (Her Eye of the Spider allows her gaze to derail a target's sense of personality and self, reducing them to a listless husk)
- Extrasensory Perception (She is constantly under the effects of true seeing, allowing her to see past illusions, invisibility, shapeshifted forms, and every other visual deterrent in Dungeons and Dragons)
- Explosion Manipulation (Irae can cause enemies to implode in on themselves with a thought via Implosion)
- Aura
- Unholy Manipulation (Unholy Aura creates a protective, miasma-like aura of darkness that destroys incoming attacks from good creatures and protects the user)
- Fire Manipulation (She can create great cacophonous storms of flame with Fire Storm)
- Clairvoyance (Discern Location allows Irae to automatically know the location of anything she desires to know of)
- Summoning (She can and actively does summon monsters to aid her, notably relying on demons from the Abyss)
- Existence Erasure (Destruction utterly annihilates the target and leaves behind no physical remains)
- Healing (Via Heal)
- Purification (Heal wipes away corruption and disease alike as part of its casting)
- Durability Negation (Harm causes a pulse of negative energy that invariably brings the target to the immediate brink of death regardless of however healthy they were before)
- Power Nullification (Greater Dispelling destroys magical permeations)
- Incorporeality (Etherealness renders the target ethereal)
- Dimensional Travel (Etherealness allows the user to travel to the Ethereal Plane)
- BFR (Banishment sends the target back to their original plane of existence)
- Death Manipulation (Slay Living instantly kills a target)
- Energy Manipulation (Battletide saps the life energies of others around the caster and diverts it all to Irae)
- Invulnerability (Spell Immunity renders Irae invulnerable to certain effects)
- Poison Manipulation (Poison causes large quantities of poison to appear in a target's body all at once)
- Power Mimicry (Divine Power gives Irae all the abilities of a fighter)
- Spatial Manipulation (Dimensional Anchor locks a target in space, preventing things like Portal Creation, Teleportation, or Dimensional Travel)
- Heat Manipulation (Searing Light shoots out bolts of extremely hot light)
- Adaptation (Protection from Elements absorbs heat and cold damage)
- Bone Manipulation (Stone Bones causes the target's bones to become thicker and stronger)
- Sound Manipulation (Silence creates an area in which sound is muted)
Weaknesses
As a Drow, direct sunlight can blind her in one eye; the Eye of the Spider is immune to this effect due to Truesight
Ranked tied for #52 of 704 in Dungeons & Dragons by strength.
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