Krull

Dungeons & Dragons · Tabletop · Tortle, Death Cleric of Tiamat

Tier
LOW 7-B
Attack Potency
Small City Level
Speed
Hypersonic+, up to High Hypersonic+
Durability
Small City Level

Powers and abilities

  • Superhuman Physical Characteristics
  • Enhanced Senses (Tortles possess Darkvision, allowing them to see in dim light within their field of view as if it were bright light, and in darkness as if it were dim light.)
  • Weapon Mastery (As a Cleric Krull is proficient with a variety of simple weapons [Gauntlets, Daggers, Sickles, Clubs, Maces, Quarterstaffs, Spears, Crossbows, Darts, Shortbows, Javelins, Slings], and Shields, as well as martial weapons such as Nets, Blowguns, Longbows, Axes, Flail, Polearms, Swords, Lances, Hammers, Tridents, Picks, and Whips)
  • Natural Weaponry (Claws, Beak)
  • Magic
  • Non-Physical Interaction (Can affect incorporeal, intangible, abstract, and conceptual creatures)
  • Holy Manipulation
  • Subjective Reality (Capable of divine magic, which creates magical effects purely through faith and belief)
  • Soul Manipulation (Soul Coins can be used to drain enemies of part of their souls to empower the user)
  • Healing (Via Potions of Healing, Cure Wounds, Vampiric Touch, False Life, and Regenerate)
  • Limited Dimensional Travel (Possesses a +1 Maul, allowing him to hit beings that reside in multiple planes of existence)
  • Soul Manipulation and Death Manipulation (Able to deal Necrotic damage with his Maul, as well as Touch of Death, Divine Strike, Chill Touch, Inflict Wounds, Spirit Guardians, Vampiric Touch, Blight, and Divine Word)
  • Necromancy
  • Energy Manipulation (Able to channel divine energy to fuel magical effects)
  • Mind Manipulation (Via Turn Undead)
  • Deconstruction (Via Destroy Undead)
  • Resistance Negation (Via Inescapable Destruction)
  • Damage Boost (Via Divine Strike)
  • Summoning (Via Divine Intervention and Spirit Guardians)
  • Power Nullification (Via Chill Touch, Gentle Repose)
  • Matter Manipulation (Via Mending)
  • Empowerment (Via Resistance)
  • Light Manipulation (Via Sacred Flame)
  • Sound Manipulation (Via Thaumaturgy)
  • Fire Manipulation (Via Thaumaturgy)
  • Vibration Manipulation (Via Thaumaturgy)
  • Extrasensory Perception (Via Detect Good and Evil, Locate Creature, and True Seeing)
  • Pain Manipulation (Via Inflict Wounds)
  • Poison Manipulation (Via Ray of Sickness, Cloudkill, and Contagion)
  • Energy Projection (Via Ray of Sickness and Ray of Enfeeblement)
  • Sense Manipulation (Via Blindness/Deafness, Contagion, and Divine Word)
  • Paralysis Inducement (Via Hold Person and Divine Word)
  • Damage Reduction (Via Ray of Enfeeblement)
  • Weapon Creation (Via Spiritual Weapon)
  • Life Manipulation and Absorption (Via Vampiric Touch)
  • BFR (Via Banishment and Divine Word)
  • Clairvoyance (Via Divination)
  • Forcefield Creation (Via Magic Circle and Antilife Shell)
  • Disease Manipulation (Via Contagion)
  • Purification (Via Greater Restoration)

Weaknesses

None notable

Ranked tied for #68 of 704 in Dungeons & Dragons by strength.

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Compare Krull with another character · Krull on the VS Battles Wiki