Lizardfolk
Dungeons & Dragons · Tabletop · Reptilian Humanoid
Lizardfolk & Subspecies
- Tier
- 9-B
- Attack Potency
- Wall Level
- Speed
- Subsonic
- Durability
- Wall Level
Lizard King/Queen
- Tier
- 9-B
- Attack Potency
- Wall Level
- Speed
- Subsonic
- Durability
- Wall Level
Subchief
- Tier
- 9-B, up to 9-A
- Attack Potency
- Wall Level, up to Small Building Level+
- Speed
- Hypersonic+, up to High Hypersonic+
- Durability
- Wall Level, up to Small Building Level+
Shaman
- Tier
- 9-B, up to 8-A
- Attack Potency
- Large Building Level, up to Multi-City Block Level
- Speed
- Hypersonic+, up to High Hypersonic+
- Durability
- Large Building Level, up to Multi-City Block Level
Peak Examples
- Tier
- LOW 7-B
- Attack Potency
- Small City Level
- Speed
- Hypersonic+, up to High Hypersonic+
- Durability
- Small City Level
Powers and abilities
- Superhuman Physical Characteristics
- Weapon Mastery (Lizardfolk are naturally proficient with a variety of simple weapons [Gauntlets, Daggers, Sickles, Clubs, Maces, Quarterstaffs, Spears, Crossbows, Darts, Shortbows, Javelins, Slings], and shields)
- Martial Arts (All Lizardfolk are naturally proficient in unarmed combat)
- Enhanced Senses (Lizardfolk possess Darkvision, allowing them to see in dim light within their field of view as if it were bright light, and in darkness as if it were dim light.)
- Stealth Mastery (Lizardfolk are highly skilled in stealth, and all members of the species have a natural bonus to Stealth)
- Acrobatics (All Lizardfolk have a natural bonus to Balance)
- Camouflage
- Preparation
- Natural Weaponry (Teeth, Claws)
- Berserk Mode (Via Hungry Jaws)
- Healing (Via Hungry Jaws)
- Body Control and Camouflage (Via Chameleon Blood)
- Regeneration (Mid-Low Via Reptilian Healing)
- All base abilities plus Small Size (Type 0, Poison Dusks tend to only be 3-4 feet tall)
- Weapon Mastery (In addition to traditional weapons, Poison Dusks possess proficiency in weapons such as Shortbows, Bolas, Nets, and Longswords)
- Poison Manipulation (Poison Dusks are masters in the use of poison)
- Paralysis Inducement (Poison Dusks use a sacred paralytic poison that causes instant paralysis for two to twelve minutes)
- Camouflage (Poison Dusks are able to control the color of their bodies to blend in with the environment)
- Damage Boost (Via Favored Enemy)
- Social Influencing (Via Wild Empathy)
- Healing
- All base abilities plus Immortality (Types 1, 3, and 7)
- Self-Sustenance (Types 1, 2, and 3)
- Darkness Manipulation
- Stealth Mastery (Via Hide in Plain Sight)
- Non-Physical Interaction (Can affect intangible, abstract, incorporeal, nonexistent, an conceptual enemies)
- Energy Manipulation/Absorption (Due to being linked to the Negative Energy Plane, Shadowscales passively absorb energy from the material plane and absorb spells that use Negative Energy such as Inflict Wounds. All undead draw their powers from the Negative Plane which is the antithesis to life)
- Aura
- Power Absorption (Via Weave Drain)
- Healing (Via Weave Drain)
- Illusion Creation (Via Shadowstuff Armor)
- Nonexistent Physiology (Type 1, Shadowstuff is a nonexistent substance forged from the void of Shar)
- Attack Reflection (Via Shadowstuff Armor)
- Resistance to Heat Manipulation (As a Dark Creature, Shadowscale Lizardfolk have resistance to extreme cold)
- Holy Manipulation
- Energy Manipulation (Shadowslain resist the effects of Turning)
- Mind Manipulation
- Empathic Manipulation
- Poison Manipulation
- Sleep Manipulation
Weaknesses
Easily enticed by food and the prospect of a good meal. Due to being cold-blooded, all Lizardfolk except Shadowscales are vulnerable to low temperatures. Shadowscale Lizardfolk are highly sensitive to light.
Ranked tied for #68 of 704 in Dungeons & Dragons by strength.
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