Oblex

Dungeons & Dragons · Tabletop · Ooze, Illithid Creation

Oblex Spawn

Tier
9-B
Attack Potency
Wall Level
Speed
Subsonic
Durability
Wall Level

Adult Oblex

Tier
9-A
Attack Potency
Small Building Level+
Speed
Hypersonic+, up to High Hypersonic+
Durability
Small Building Level+

Elder Oblex

Tier
8-C
Attack Potency
Building Level
Speed
Hypersonic+, up to High Hypersonic+
Durability
Building Level

Powers and abilities

  • Superhuman Physical Characteristics
  • Non-Physical Interaction (Most D&D characters are able to properly interact with intangibles, incorporeal, and conceptual beings)
  • Enhanced Senses (Blindsight, can perceive targets within 60ft. of it despite lacking eyes)
  • Mind and Memory Absorption (Absorbs the thoughts and memories of its prey as it engulfs their head. Additionally it’s physical attacks attack both the body and mind)
  • Body Control (Can manipulate its body to move through spaces as narrow as 1 inch without squeezing, as well being able to extend its body outwards to use as a bludgeoning weapon)
  • Self-Sustenance (Type 3, An ooze doesn't require sleep)
  • Extreme Resistance to Blindness/Deafness/Stun Inducement
  • Mind Manipulation
  • Poison Manipulation
  • Paralysis Inducement
  • Sleep Manipulation
  • and Transmutation
  • Same as before but abilities are enhanced
  • Superhuman Physical Characteristics
  • Duplication (Can create multiple duplicates from it's consumed memories, all of which are connected to a slimy tether that can extend up to 120ft.)
  • Genius Intelligence
  • Social Influencing
  • Spellcasting
  • Light Manipulation and Blindess Inducement (Via Color Spray)
  • Mind Reading (Via Detect Thoughts) and Paralysis Inducement (Via Hold Person)
  • Same as before but further enhanced
  • Large Size (Type 0)
  • Portal Creation (Via Dimension Door)
  • Fear Manipulation (Via Fear)
  • Perception Manipulation and Illusion Creation (Via Hallucinatory Terrain)
  • Status Effect Inducement (Via Hypnotic Pattern, which leaves the target in an incapacitated stance unable to perform any action)
  • Telekinesis

Weaknesses

Is aversive towards fire. Generated duplicates possess a faint sulfurous smell and although the slimy tether attached to the duplicate is resistant to all damage, it can be severed if it attempts to pass a space that is not at least 1 inch, which will cause the duplicate to disappear

Ranked tied for #90 of 704 in Dungeons & Dragons by strength.

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