Oblex
Dungeons & Dragons · Tabletop · Ooze, Illithid Creation
Oblex Spawn
- Tier
- 9-B
- Attack Potency
- Wall Level
- Speed
- Subsonic
- Durability
- Wall Level
Adult Oblex
- Tier
- 9-A
- Attack Potency
- Small Building Level+
- Speed
- Hypersonic+, up to High Hypersonic+
- Durability
- Small Building Level+
Elder Oblex
- Tier
- 8-C
- Attack Potency
- Building Level
- Speed
- Hypersonic+, up to High Hypersonic+
- Durability
- Building Level
Powers and abilities
- Superhuman Physical Characteristics
- Non-Physical Interaction (Most D&D characters are able to properly interact with intangibles, incorporeal, and conceptual beings)
- Enhanced Senses (Blindsight, can perceive targets within 60ft. of it despite lacking eyes)
- Mind and Memory Absorption (Absorbs the thoughts and memories of its prey as it engulfs their head. Additionally it’s physical attacks attack both the body and mind)
- Body Control (Can manipulate its body to move through spaces as narrow as 1 inch without squeezing, as well being able to extend its body outwards to use as a bludgeoning weapon)
- Self-Sustenance (Type 3, An ooze doesn't require sleep)
- Extreme Resistance to Blindness/Deafness/Stun Inducement
- Mind Manipulation
- Poison Manipulation
- Paralysis Inducement
- Sleep Manipulation
- and Transmutation
- Same as before but abilities are enhanced
- Superhuman Physical Characteristics
- Duplication (Can create multiple duplicates from it's consumed memories, all of which are connected to a slimy tether that can extend up to 120ft.)
- Genius Intelligence
- Social Influencing
- Spellcasting
- Light Manipulation and Blindess Inducement (Via Color Spray)
- Mind Reading (Via Detect Thoughts) and Paralysis Inducement (Via Hold Person)
- Same as before but further enhanced
- Large Size (Type 0)
- Portal Creation (Via Dimension Door)
- Fear Manipulation (Via Fear)
- Perception Manipulation and Illusion Creation (Via Hallucinatory Terrain)
- Status Effect Inducement (Via Hypnotic Pattern, which leaves the target in an incapacitated stance unable to perform any action)
- Telekinesis
Weaknesses
Is aversive towards fire. Generated duplicates possess a faint sulfurous smell and although the slimy tether attached to the duplicate is resistant to all damage, it can be severed if it attempts to pass a space that is not at least 1 inch, which will cause the duplicate to disappear
Ranked tied for #90 of 704 in Dungeons & Dragons by strength.
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