Quaggoth
Dungeons & Dragons · Tabletop · Medium Humanoid (Quaggoth), Medium-Size Monstrous Humanoid
Regular
- Tier
- 9-B, up to 9-A
- Attack Potency
- Wall Level, up to Small Building Level
- Speed
- Subsonic
- Durability
- Wall Level, up to Small Building Level
Greater
- Tier
- 9-A
- Attack Potency
- Small Building Level+
- Speed
- Hypersonic+, up to High Hypersonic+
- Durability
- Small Building Level+
War Leader
- Tier
- 8-C
- Attack Potency
- Building Level
- Speed
- Hypersonic+, up to High Hypersonic+
- Durability
- Building Level
Powers and abilities
- Superhuman Physical Characteristics
- Bodily Weaponry (Use their claws and bite in combat)
- Enhanced Senses (Have night vision and an enhanced sense of smell)
- Camouflage (Shown here)
- Rage Power (Via Wounded Fury)
- Weapon Mastery (Are adept in using clubs)
- Damage Boost (Via Power Attack)
- Stealth Mastery (Shown here)
- Extreme Resistance to Poison Manipulation (Shown here)
- Fear Manipulation (Shown here)
- Can cast various spells which grants them: Magic
- Gravity Manipulation (Via Feather Fall)
- Telekinesis (Via Mage Hand)
- Healing (Via Cure Wounds)
- Size Manipulation (Via Enlarge/Reduce)
- Temperature Manipulation (Via Heat Metal)
- Illusion Creation (Via Mirror Image)
- Same as before plus superior Rage Power (As barbarians they can enter a special rage at will)
- Weapon Mastery (Are trained in using all simple and martial weapons, alongside various armor types and shields)
- Extrasensory Perception (As a third level barbarian Barbarian they have a special sense for traps and can react to danger before their regular senses can)
- Have the following items which grants them: Stealth Mastery (Via Elixir of Hiding and Sneaking)
- Statistics Amplification (Via potion of Bull's Strength and gauntlets of ogre power)
- Forcefield Creation (Via Bracers of Armor)
- Healing (Via potion of cure serious wounds)
- Non-Physical Interaction (Have magical weapons, which let them affect incorporeal, intangible, abstract and being that exist on multiple planes of existence)
- Same as before plus Damage Reduction (As a seventh level Barbarian they reduce all incoming damage)
- Enhanced Senses (Via Improved Uncanny Dodge)
- Social Influencing (Are skilled in intimidation)
- Have the following items which grants them: Healing (Via potions of cure serious wounds)
- Non-Physical Interaction
- Damage Boost (Via +1 Keen Elf Bane Greataxe. It is a magical weapon, with the bane property making it inflict extra damage against elves)
- Statistics Amplification (Via amulet of natural armor and gauntlets of ogre power)
Weaknesses
Are weak to bright lights. While raging they are easier to hit | Same as before | Same as before
Ranked tied for #90 of 704 in Dungeons & Dragons by strength.
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