Salamander
Dungeons & Dragons · Tabletop · Tiny Outsider (Extraplanar, Fire), Small Outsider (Extraplanar, Fire), Medium Outsider (Extraplanar, Fire), Large Outsider (Extraplanar, Fire)
Fire Snake/Larva
- Tier
- 9-B
- Attack Potency
- Wall Level
- Speed
- Subsonic
- Durability
- Wall Level
Flamebrother/Lesser
- Tier
- 9-B, up to 9-A
- Attack Potency
- Wall Level, up to Small Building Level
- Speed
- Subsonic
- Durability
- Wall Level, up to Small Building Level
Average
- Tier
- 9-A
- Attack Potency
- Small Building Level+
- Speed
- Hypersonic+, up to High Hypersonic+
- Durability
- Small Building Level+
Noble
- Tier
- 8-C
- Attack Potency
- Building Level
- Speed
- Hypersonic+, up to High Hypersonic+
- Durability
- Building Level
Powers and abilities
- Superhuman Physical Characteristics
- Longevity (Can live over a thousand years)
- Small Size (Type 0; Are between one to three feet long when born)
- Immortality (Type 9; As an elemental it can be hit only by +2 magical weapons and above which means it exists on at least three planes)
- Temperature Manipulation (Their body emits enough heat to harm anyone they touch)
- Damage Reduction (Shown here)
- Camouflage (Shown here)
- Bodily Weaponry (Use their bite and tail in combat)
- Enhanced Senses (Have night vision)
- Stealth Mastery (Shown here)
- Extreme Resistance to Heat (Shown here)
- Same as before minus Small Size
- Damage Reduction
- and Camouflage but plus Weapon Mastery (Are adept in using spears)
- Preparation (Are skilled in blacksmithing)
- Extreme Resistance to Sleep Manipulation
- Empathic Manipulation
- Paralysis Inducement (All shown here)
- are 4 feet long
- Rage Power (Via Burning Rage)
- Breath Attack (Via Gout of Flame)
- Fire Manipulation (Via Tail Snap)
- Same as both keys before minus Camouflage and Small Size but plus Non-Physical Interaction (Their unarmed strikes are magical letting them harm intangible, incorporeal, abstract, and beings that exist on multiple planes of existence)
- Damage Boost (Via Power Attack)
- Social Influencing (Are skilled in lying, diplomacy, and intimidation). Optionally they can have Weapon Mastery (Some Salamanders are trained in using swords or bows)
- Fire Manipulation (Various Salamanders can generate fire around themselves)
- Same as an Average plus Large Size (Type 0; Are generally 10 feet long, with the oldest Nobles reaching lengths of 32 feet)
- Magic
- Can cast various spells which grants them: Fire Manipulation (Via Burning Hands, Fireball, Fire Cage, Flaming Sphere, and Wall of Fire)
- Power Nullification (Via Dispel Magic)
- Summoning (Via Summon Monster VII)
Weaknesses
Are weak to cold and die if not in a heat source for over a minute | Are weak to cold | Same as a Flamebrother | None notable
Ranked tied for #90 of 704 in Dungeons & Dragons by strength.
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