Salamander

Dungeons & Dragons · Tabletop · Tiny Outsider (Extraplanar, Fire), Small Outsider (Extraplanar, Fire), Medium Outsider (Extraplanar, Fire), Large Outsider (Extraplanar, Fire)

Fire Snake/Larva

Tier
9-B
Attack Potency
Wall Level
Speed
Subsonic
Durability
Wall Level

Flamebrother/Lesser

Tier
9-B, up to 9-A
Attack Potency
Wall Level, up to Small Building Level
Speed
Subsonic
Durability
Wall Level, up to Small Building Level

Average

Tier
9-A
Attack Potency
Small Building Level+
Speed
Hypersonic+, up to High Hypersonic+
Durability
Small Building Level+

Noble

Tier
8-C
Attack Potency
Building Level
Speed
Hypersonic+, up to High Hypersonic+
Durability
Building Level

Powers and abilities

  • Superhuman Physical Characteristics
  • Longevity (Can live over a thousand years)
  • Small Size (Type 0; Are between one to three feet long when born)
  • Immortality (Type 9; As an elemental it can be hit only by +2 magical weapons and above which means it exists on at least three planes)
  • Temperature Manipulation (Their body emits enough heat to harm anyone they touch)
  • Damage Reduction (Shown here)
  • Camouflage (Shown here)
  • Bodily Weaponry (Use their bite and tail in combat)
  • Enhanced Senses (Have night vision)
  • Stealth Mastery (Shown here)
  • Extreme Resistance to Heat (Shown here)
  • Same as before minus Small Size
  • Damage Reduction
  • and Camouflage but plus Weapon Mastery (Are adept in using spears)
  • Preparation (Are skilled in blacksmithing)
  • Extreme Resistance to Sleep Manipulation
  • Empathic Manipulation
  • Paralysis Inducement (All shown here)
  • are 4 feet long
  • Rage Power (Via Burning Rage)
  • Breath Attack (Via Gout of Flame)
  • Fire Manipulation (Via Tail Snap)
  • Same as both keys before minus Camouflage and Small Size but plus Non-Physical Interaction (Their unarmed strikes are magical letting them harm intangible, incorporeal, abstract, and beings that exist on multiple planes of existence)
  • Damage Boost (Via Power Attack)
  • Social Influencing (Are skilled in lying, diplomacy, and intimidation). Optionally they can have Weapon Mastery (Some Salamanders are trained in using swords or bows)
  • Fire Manipulation (Various Salamanders can generate fire around themselves)
  • Same as an Average plus Large Size (Type 0; Are generally 10 feet long, with the oldest Nobles reaching lengths of 32 feet)
  • Magic
  • Can cast various spells which grants them: Fire Manipulation (Via Burning Hands, Fireball, Fire Cage, Flaming Sphere, and Wall of Fire)
  • Power Nullification (Via Dispel Magic)
  • Summoning (Via Summon Monster VII)

Weaknesses

Are weak to cold and die if not in a heat source for over a minute | Are weak to cold | Same as a Flamebrother | None notable

Ranked tied for #90 of 704 in Dungeons & Dragons by strength.

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Compare Salamander with another character · Salamander on the VS Battles Wiki