Ogre (Dungeons and Dragons)
Dungeons & Dragons · Tabletop · Lesser Giant
Regular
- Tier
- 9-B, up to 9-A
- Attack Potency
- Wall Level, up to Small Building Level
- Speed
- Subsonic
- Durability
- Wall Level, up to Small Building Level
Ice Spire
- Tier
- 9-B, up to 9-A
- Attack Potency
- Wall Level, up to Small Building Level
- Speed
- Subsonic
- Durability
- Wall Level, up to Small Building Level
Merrow
- Tier
- 9-B, up to 9-A
- Attack Potency
- Wall Level, up to Small Building Level
- Speed
- Subsonic
- Durability
- Wall Level, up to Small Building Level
Powers and abilities
- Superhuman Physical Characteristics
- Large Size (Type 0; Are 9 to 10 feet tall)
- Enhanced Senses (Have night vision)
- Weapon Mastery (Are adept in using clubs and javelins and various other weapons)
- Superhuman Physical Characteristics
- Large Size (Type 0; Are 10 feet tall)
- Fragrance Manipulation (Smell like rotten flesh)
- Enhanced Senses (Have night vision)
- Rage Power (Via Blood Dance)
- Weapon Mastery (Are adept in using longswords)
- Stealth Mastery (Are good at hiding in snowny area)
- Same as a regular Ogre plus Longevity (Can live up to 180 years)
- Natural Weaponry (Use their teeth and talons in combat)
- Camouflage (Shown here)
Weaknesses
None notable | Are unable to stop fighting once they enter a Blood Dance | Can only be 2 hours outside water
Ranked tied for #130 of 704 in Dungeons & Dragons by strength.
More from Dungeons & Dragons
Close fights from other series
Compare Ogre (Dungeons and Dragons) with another character · Ogre (Dungeons and Dragons) on the VS Battles Wiki