Planetar
Dungeons & Dragons · Tabletop
- Tier
- LOW 7-B
- Attack Potency
- Small City Level
- Speed
- Relativistic+, up to Ftl+
- Durability
- Small City Level
Powers and abilities
- Superhuman Physical Characteristics
- Abstract Existence (Type 1. Outsiders are purely abstract in their physiologies, they are representations of their alignments and ideals)
- Law Manipulation/Chaos Manipulation (As lawful-aligned Outsiders, Angels contribute to the multiversal balance of Law and Chaos; such a balance, when tipped, causes changes in the plane affected)
- Flight
- Self-Sustenance (Type 2 and 3)
- Holy Manipulation
- Immortality (Types 1, 3, and 4)
- Telepathy
- Enhanced Senses
- Light Manipulation via Radiant Damage
- Extrasensory Perception via Divine Awareness
- Invisibility
- Weapon Creation via Blade Barrier
- Fire Manipulation via Flamestrike
- Resurrection via Raise Dead
- Power Nullification vs Good and Evil
- Clairvoyance via Commune
- Weather Manipulation
- Summoning and Animal Manipulation via Insect Plague
- Healing
- Damage Reduction
- Omnilingualism
- Aura
- Forcefield Creation via Protective Aura (Passively deflects oncoming attacks)
- Regeneration (Low-Mid)
- Explosion Manipulation via Holy Smite
- Purification via Restoration
- Mediumship via Speak with Dead
- Transmutation via Polymorph
- Sleep Manipulation via Waves of Fatigue
- Status Effect Inducement via Power Word: Stun
- Earth Manipulation via Earthquake
- Empathic Manipulation via Mass Charm
- Extrasensory Perception via True Seeing
- Water Manipulation via Create Water
- Statistics Amplification via Aid
- Blessed via Bless
- Fear Manipulation via Cause Fear
- Pain Manipulation via Inflict Wounds
- Morality Manipulation via Align Weapon
Weaknesses
Making a mistake is grounds for demotion and severing their link to their gods
Ranked tied for #63 of 704 in Dungeons & Dragons by strength.
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