Prismatic Dragon
Dungeons & Dragons · Tabletop · Dragon
Infant
- Tier
- LOW 7-B, up to 6-C
- Attack Potency
- Small City Level, up to Island Level+
- Speed
- Relativistic+, up to Ftl+
- Durability
- Small City Level, up to Island Level+
Young Adult
- Tier
- LOW 6-B, up to 6-B
- Attack Potency
- Small Country Level, up to Country Level
- Speed
- Relativistic+, up to Ftl+
- Durability
- Small Country Level, up to Country Level
Mature Adult
- Tier
- HIGH 6-A, up to 2-A
- Attack Potency
- Multi-Continent Level, up to Multiverse Level+
- Speed
- Relativistic+, up to Infinite
- Durability
- Multi-Continent Level, up to Multiverse Level+
Powers and abilities
- Superhuman Physical Characteristics
- Flight
- Breath Attack
- Magic
- Reality Warping
- Immortality (Type 1)
- Large Size (Varies from Type 0 to Type 2)
- Light Manipulation (Their breath generates prismatic effects, forces of light that cause random effects depending on the color of light that strikes the enemy)
- Fire Manipulation/Electricity Manipulation/Acid Manipulation/Poison Manipulation/BFR/Petrification via Prismatic Spray/Wall/Sphere (Random effects include fire, acid, and electricity damage, as well as poison so powerful it instantly kills even abstract representations of concepts, being sent to another random plane of existence, and turning the target to stone)
- Perception Manipulation via Hypnotic Pattern
- Heat Manipulation via Sunburst
- Attack Reflection via Deflecting Force
- Extrasensory Perception via Detect Magic
- Illusion Creation via Prestidigitation
- Sound Manipulation via Ghost Sound
- Ice Manipulation via Ray of Frost
- Size Manipulation via Enlarge
- Forcefield Creation via Mage Armor
- Energy Projection and Homing Attack via Magic Missile
- Statistics Amplification via True Strike
- Shapeshifting via Alter Self
- Afterimage Creation via Blur
- Darkness Manipulation via Darkness
- Telepathy via Detect Thoughts
- Telekinesis via Levitate
- Power Bestowal via Greater Magic Weapon
- Omnilingualism via Tongues
- Air Manipulation via Wind Wall
- Mind Manipulation via Confusion
- Transmutation via Polymorph
- Clairvoyance via Scrying
- Creation via Fabricate
- Power Nullification via Antimagic Field
- Vastly Improved Extrasensory Perception via True Seeing
- Teleportation via Teleport without Error
- Spatial Manipulation via Greater Planar Binding (Essentially ties a subject to a certain space, preventing escape to other dimensions or teleportation abilities)
- Empathic Manipulation via Mass Charm
- Death Manipulation/Madness Manipulation/Stun Inducement/Pain Manipulation/Sense Manipulation/Text Manipulation via Symbol (Creates a symbol of the caster's choosing in the air, causing those who see it to fall under one of the above effects)
- Portal Creation/Summoning via Gate (Allows the forceful summoning of any non-unique creature- which includes creatures such as the Hecatoncheires (Dungeons and Dragons)- and the requesting of help from even greater allied creatures, including the gods themselves)
- Sealing via Imprisonment
Weaknesses
Won't initiate combat unless it is clearly in danger
Ranked tied for #28 of 704 in Dungeons & Dragons by strength.
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