Morte

Dungeons & Dragons · Tabletop · Undead

Pre-Endgame

Tier
9-B, up to 6-C
Attack Potency
Wall Level, up to Island Level+
Speed
Subsonic, up to Ftl+
Durability
Wall Level, up to Island Level+

Endgame (Fortress of Regrets)

Tier
HIGH 6-A, up to LOW 2-C
Attack Potency
Multi-Continent Level, up to Universe Level+
Speed
Relativistic+, up to Ftl+
Durability
Multi-Continent Level, up to Universe Level+

Powers and abilities

  • Superhuman Physical Characteristics
  • Immortality (Type 1 and 7)
  • Flight and Small Size (Type 1. Morte is a floating animated human skull)
  • Martial Arts (Morte's proficiency in biting foes increases greatly with his level)
  • Social Influencing and Statistics Reduction (With Litany of Curses Morte draws upon his repertoire of insults to taunt an opponent into lowering his guard and attacking him, reducing their AC and damage if successful)
  • Summoning (With Skull Mob, Morte summons an avalanche of other living skulls to trample and bite targets)
  • Damage Reduction (Morte is inherently greatly resistant to slashing, piercing and projectile damage)
  • Awakened Power and Regeneration (Low. Upon being relieved of some of the guilt tormenting him, Morte becomes stronger and heals previously permanent cracks and dents)
  • Supernatural Luck and extreme Resistance to Paralysis Inducement and Status Effect Inducement (Said to be gifted with supernatural luck and the ability to shrug off things that would stun or paralyze him)
  • Extreme Resistance to Death Manipulation and Soul Manipulation (Undead are healed by spells that use Negative Energy such as Inflict Wounds, and they all draw their powers from the Negative Plane, which is the antithesis to life)
  • Pain Manipulation (Undead are unlikely to feel any pain)
  • Poison Manipulation and Cold Manipulation (Morte is naturally immune to Poison as well as Cold and Magic Cold damage)
  • Pressure Points
  • Paralysis Inducement
  • Status Effect Inducement
  • Mind Manipulation and Statistics Reduction (Undead are immune to critical hits, paralysis and stunning, can't be affected by mind spells and can't have their ability scores lowered)
  • Non-Physical Interaction (All types of teeth Morte can equip are enchanted, and therefore capable of interacting with creatures in different planes of existence, as well as abstract, intangible, incorporeal, and nonexistent entities)
  • Weapon Control (Ingress' Teeth are capable of switching between sharp and blunt to inflict different types of damage)
  • Poison Manipulation (The Teeth of the Viper inject powerful poison with a bite)
  • Fire Manipulation and Extreme Resistance to Fire Manipulation (Teeth of the Fire Drake grant Morte's bite fire damage, while also rendering him immune to fire)
  • Statistics Amplification (Many charms increase one or several of the wearer's statistics)
  • Magic (Many charms can cast magic)
  • Non-Physical Interaction (Magic is capable of interacting with creatures in different planes of existence, as well as abstract, intangible, incorporeal, and nonexistent entities)
  • Reality Warping (All magic is the result of manipulating The Weave, a multiversal construct personified by the Goddess Mystra, which in turn refines the raw power of the entity known as The Serpent)
  • Healing (With Healing Scrolls)
  • Blood Manipulation (Blood Charms heal wounds by causing the user's blood to clot around them, preventing blood loss, as do Clot Charms, with the added benefit of causing their blood to clot around wounds faster for a while)
  • Poison Manipulation (Abyssal Pipes summon Cloudkill, which attacks foes with powerful clouds of poison)
  • Acid Manipulation (Adder's Kiss, cast by Adder's Tear summons a powerful acid bolt to melt down foes, while Acid Storm, summoned by Scent of the Storm, summons entire clouds of it)
  • Plant Manipulation (Black-Barbed Curse causes thorned black plants to grow into the target, while Black-Barbed Shield summons them as protection. The two are cast, respectively, by Black-Barbed Seed and Black-Barbed Charm. The entire tree maze that she resides in was created by her over thousands of years from just a tiny seed she had on her when she was Mazed)
  • Blessing (Can cast Blessing with Blessed Candy)
  • Bone Manipulation (Bone Charms increase the strength of the user's bones)
  • Regeneration (Blood Fly Charms temporarily imbue the user with regeneration, or boost pre-existing regenerative abilities)
  • Animal Manipulation (Corpse Fly Charms cast Swarm Curse, which summons a swarm of insects upon the targets)
  • Transformation and minor Elasticity (Cockroach Charms give the user a tough insect hide and render them much harder to squash)
  • Creation and Supernatural Luck (Clipped Copper Pieces increase the user's luck temporarily and create a handful of copper commons)
  • Weapon Creation (Crunchity Candy casts Armor, which summons a magical suit of armor around the target)
  • Decay Negation (Dustman Embalming Charms can cast Minor Embalming and Major Embalming, which prevent and undo an undead's decay, healing them)
  • Resurrection (Divine Censers can resurrect one freshly deceased person)
  • Soul Manipulation (Fanged Mirrors of Yehcir-Eya cause the target's body to split from their soul and attempt to kill them)
  • Forcefield Creation (Holy Candy invokes Protection from Evil, a magical shield that wards off attacks from evil creatures)

Weaknesses

Can only use Skull Mob twice before needing to rest. Due to being only a head, Morte cannot benefit from most equipment.

Ranked tied for #31 of 704 in Dungeons & Dragons by strength.

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