Rath Modar

Dungeons & Dragons · Tabletop · Human Wizard

Tier
HIGH 8-C, up to 8-A
Attack Potency
Large Building Level, up to Multi-City Block Level
Speed
Relativistic+, up to Ftl+
Durability
Large Building Level, up to Multi-City Block Level

Powers and abilities

  • Superhuman Physical Characteristics
  • Magic
  • Reality Warping
  • Preparation (Rath is known to prepare items in advance and benefits greatly from such allowances)
  • Social Influencing
  • Stealth Mastery
  • Weapon Mastery
  • Illusion Creation and Duplication via Illusory Self (In response to an enemy attacking him, he creates an illusory double, causing the attack to instantly miss and hit the double instead)
  • Sealing and Invulnerability via Globe of Invulnerability (Creates a sphere that is totally immune to damage and most magic around a target)
  • Invisibility
  • Madness Manipulation (Type 2) via Confusion
  • Fire Manipulation via Fireball
  • Power Nullification via Counterspell
  • Telepathy via Detect Thoughts
  • Mind Manipulation via Phantasmal Force
  • Light Manipulation and Sense Manipulation via Color Spray
  • Energy Projection and Homing Attack via Magic Missile
  • Forcefield Creation via Mage Armor
  • Electricity Manipulation/Acid Manipulation/Ice Manipulation/Poison Manipulation/Sound Manipulation via Chromatic Orb
  • Gravity Manipulation via Feather Fall
  • Portal Creation via Dimension Door
  • Non-Physical Interaction (Can affect intangible, incorporeal, conceptual, nonexistent, and abstract beings)

Weaknesses

None notable

Ranked tied for #75 of 704 in Dungeons & Dragons by strength.

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Close fights from other series

Compare Rath Modar with another character · Rath Modar on the VS Battles Wiki