Retriever
Dungeons & Dragons · Tabletop · Mechanical Demons
- Tier
- HIGH 8-C, up to 8-A
- Attack Potency
- Large Building Level, up to Multi-City Block Level
- Speed
- Relativistic+, up to Ftl+
- Durability
- Large Building Level, up to Multi-City Block Level
Powers and abilities
- Superhuman Physical Characteristics
- Abstract Existence (Type 1, As outsiders, Demons are purely abstract in their physiology, only maintaining an illusion of fleshy existence)
- Chaos Manipulation/Law Manipulation (Demons play into the multiversal balance of Chaos and Law; they are formed from Chaos and their mere presence raises levels of ambient chaos, thus causing chaotic effects to take place. With enough of an upset balance, entire planes of existence can be sent careening into the Abyss)
- Corruption (Type 1, 2, and 3)
- Soul Manipulation (Demonic interaction rends the soul and corrupts the flesh)
- Blood Manipulation (Blood spontaneously appears in the presence of demons, oozing from walls and filling structures)
- Spatial Manipulation (Mazes conjure spontaneously in the presence of Demons, buildings can possess larger insides than outsiders permit)
- Weather Manipulation (Weather is affected by the Chaotic upset of a demon's presence, causing effects such as blizzards in the middle of summer or earthquakes away from fault lines)
- Power Modification (Demons cause magical powers to become slightly modified in their presence, giving them a sickly, corrupted look)
- Death Manipulation (Plants and animals die for inexplicable reasons when in the same biome as a demon)
- Disease Manipulation (Creatures of good or lawful alignments may become sickened or ill at ease when in a Demon's presence)
- Animal Manipulation
- Biological Manipulation (A demon can warp the creatures in the area into dire forms of itself, becoming stronger and meaner)
- Telepathy (All demon types maintain telepathy)
- Large Size (Type 0)
- Regeneration (Mid)
- Enhanced Senses
- Inorganic Physiology (Type 2)
- Clairvoyance via Find Target
- Energy Projection via Eye Rays
- Fire Manipulation
- Ice Manipulation
- Electricity Manipulation
- Petrification via Eye Rays
- Non-Physical Interaction (Magic can affect abstract, incorporeal, intangible, conceptual, or nonexistent beings)
Weaknesses
None notable
Ranked tied for #75 of 704 in Dungeons & Dragons by strength.
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