Rock Gnome
Dungeons & Dragons · Tabletop · Small Humanoid
- Tier
- 9-B, up to 8-C
- Attack Potency
- Wall Level, up to Building Level+
- Speed
- Subsonic, up to Ftl+
- Durability
- Wall Level, up to Building Level+
Powers and abilities
- Superhuman Physical Characteristics
- Longevity (Live between 350 to 500 years)
- Small Size (Type 0; Are between 3 to 4 feet tall)
- Enhanced Senses (All gnomes have night vision)
- Preparation (Via Tinker)
- Fire Manipulation (Can build a lighter)
- Weapon Mastery (As 1st level warriors they are adept at using a variety of weapons)
- Stealth Mastery (Shown here)
- Magic (Can use various spells)
- Restoration (Via Mending)
- Limited Perception Manipulation
- Fire Manipulation
- Illusion Creation
- Telekinesis (All via Prestidigitation)
- Automatic Translation (Via Speak with Animals)
- Resistance to Illusion Creation (Shown here)
- and Magic which also grants Resistance to Reality Warping
- Subjective Reality and Holy Manipulation (Shown here; Magic in D&D is manipulation of the Weave which is a fundamental part of reality, with Clerics and the like doing it through their sheer faith in Gods which also acts as divine magic)
- Rock Gnomes can optionally have the following spells
- which grants them: Light Manipulation (Via Dancing Lights)
- Sound Manipulation (Via Ghost Sound)
- Limited Telekinesis
- Creation
- Temperature Manipulation
- Air Manipulation
- Light Manipulation
- and Sound Manipulation (Via Prestidigitation)
Weaknesses
None notable
Ranked tied for #119 of 704 in Dungeons & Dragons by strength.
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