Deep Gnome
Dungeons & Dragons · Tabletop · Small Humanoid (Gnome)
- Tier
- 9-B, up to 8-C
- Attack Potency
- Wall Level, up to Building Level+
- Speed
- Subsonic, up to Ftl+
- Durability
- Wall Level, up to Building Level+
Powers and abilities
- Superhuman Physical Characteristics
- Small Size (Type 0; Are 3 feet tall)
- Longevity (Can live up to 500 years)
- Enhanced Senses (Have night vision)
- Camouflage (Via Stone Camouflage)
- Weapon Mastery (Are adept in using war picks and darts. As a 1st level warrior they are also adept at using a variety of weapons)
- Poison Manipulation (Their darts are poisonous)
- Status Effect Inducement
- Statistics Reduction
- Acid Manipulation
- Sleep Manipulation (Also have darts that stun and slow, ones filled with acid)
- Sleep Manipulation (Have caltrops with sleeping gas inside)
- Magic
- Stealth Mastery (Shown here)
- Limited Extrasensory Perception (Via Stonecunning)
- Extreme Resistance to Illusion Creation (Shown here)
- Resistance to Magic which also grants Resistance to Reality Warping
- Subjective Reality and Holy Manipulation (Shown here; Magic in D&D is manipulation of the Weave which is a fundamental part of reality, with Clerics and the like doing it through their sheer faith in Gods which also acts as divine magic)
- Have the following spells which grants them: Sense Manipulation (Via Blindness/Deafness)
- Illusion Creation (Via Blur and Disguise Self)
- Limited Power Nullification (Via Nondetection)
- and they have Summoning (Are able to summon earth elementals)
Weaknesses
None notable
Ranked tied for #119 of 704 in Dungeons & Dragons by strength.
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