Deep Gnome

Dungeons & Dragons · Tabletop · Small Humanoid (Gnome)

Tier
9-B, up to 8-C
Attack Potency
Wall Level, up to Building Level+
Speed
Subsonic, up to Ftl+
Durability
Wall Level, up to Building Level+

Powers and abilities

  • Superhuman Physical Characteristics
  • Small Size (Type 0; Are 3 feet tall)
  • Longevity (Can live up to 500 years)
  • Enhanced Senses (Have night vision)
  • Camouflage (Via Stone Camouflage)
  • Weapon Mastery (Are adept in using war picks and darts. As a 1st level warrior they are also adept at using a variety of weapons)
  • Poison Manipulation (Their darts are poisonous)
  • Status Effect Inducement
  • Statistics Reduction
  • Acid Manipulation
  • Sleep Manipulation (Also have darts that stun and slow, ones filled with acid)
  • Sleep Manipulation (Have caltrops with sleeping gas inside)
  • Magic
  • Stealth Mastery (Shown here)
  • Limited Extrasensory Perception (Via Stonecunning)
  • Extreme Resistance to Illusion Creation (Shown here)
  • Resistance to Magic which also grants Resistance to Reality Warping
  • Subjective Reality and Holy Manipulation (Shown here; Magic in D&D is manipulation of the Weave which is a fundamental part of reality, with Clerics and the like doing it through their sheer faith in Gods which also acts as divine magic)
  • Have the following spells which grants them: Sense Manipulation (Via Blindness/Deafness)
  • Illusion Creation (Via Blur and Disguise Self)
  • Limited Power Nullification (Via Nondetection)
  • and they have Summoning (Are able to summon earth elementals)

Weaknesses

None notable

Ranked tied for #119 of 704 in Dungeons & Dragons by strength.

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Close fights from other series

Compare Deep Gnome with another character · Deep Gnome on the VS Battles Wiki