Halfling
Dungeons & Dragons · Tabletop · Small Humanoid
- Tier
- 9-B, up to 8-C
- Attack Potency
- Wall Level, up to Building Level+
- Speed
- Subsonic, up to Ftl+
- Durability
- Wall Level, up to Building Level+
Powers and abilities
- Superhuman Physical Characteristics
- Small Size (Type 0; Are around 3 feet tall)
- Longevity (Can live, up to 150 years old)
- Supernatural Luck (Halflings are innately lucky)
- Acrobatics (Halflings are naturally acrobatic)
- Weapon Mastery (The average Halfling is a first level warrior making them adept at using a variety of weapons, with them being especially skilled with the longsword. Furthermore all Halflings have a well developed sense of aim)
- Stealth Mastery (Halflings's natural agility and small size makes them gifted in stealth)
- Resistance to Fear Manipulation (Shown here)
- Superior Longevity (Can live, up to 200 years old)
- plus Resistance to Poison Manipulation (Shown here)
- Telepathy (Shown here)
- Have everything that the base has besides Acrobatics and Stealth Mastery but plus Enhanced Senses (Have night vision and can detect unusual stonework)
- Free Movement (Via Timberwalk)
- Magic (Can cast various spells)
- Plant Manipulation (Via Entangle and Spikegrowth)
- Limited Plant Manipulation
- Perception Manipulation
- Fire Manipulation (All via Druidcraft)
Weaknesses
None notable. For Lotusden Halflings they can not have Entangle and Spike Growth active at the same time.
Ranked tied for #119 of 704 in Dungeons & Dragons by strength.
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