Solar
Dungeons & Dragons · Tabletop · Celestial Commander
- Tier
- 6-C
- Attack Potency
- Island Level+
- Speed
- Relativistic+, up to Ftl+
- Durability
- Island Level+
Powers and abilities
- Superhuman Physical Characteristics
- Abstract Existence (Type 1, Composed purely of abstract ideas and thoughts, forming a representation of belief and alignment rather than maintaining a truly physical form)
- Holy Manipulation
- Large Size (Type 0)
- Self-Sustenance (Types 2 and 3)
- Weapon Mastery
- Subjective Reality (A Solar of a certain level of power was able to believe a Demon Lord back into existence)
- Telepathy
- Light Manipulation via Radiant Damage
- Flight
- Lie Detection via Divine Awareness
- Invisibility
- Weapon Creation via Blade Barrier
- Resurrection
- Immortality (Types 1, 3, and 4- Outsiders tend to resurrect after their essence has dropped back into their home plane)
- Clairvoyance via Commune
- Death Manipulation via Slaying Arrow
- Teleportation
- Heat Manipulation via Searing Light
- Sense Manipulation via Blinding Gaze
- Weather Manipulation via Control Weather
- Power Nullification vs Good and Evil
- Damage Reduction
- Enhanced Senses
- Regeneration (Low-Mid)
- Statistics Amplification via Aid
- Life Manipulation via Animate Objects
- Spatial Manipulation via Dimensional Anchor
- Sealing via Imprisonment
- Explosion Manipulation via Holy Smite
- Purification via Restoration
- Status Effect Inducement via Power Word: Stun
- Transmutation via Polymorph
- Sleep Manipulation via Waves of Fatigue
- Summoning
- Mediumship via Speak with Dead
- Earth Manipulation via Earthquake
- Healing
- Empathic Manipulation via Mass Charm
- Mind Manipulation (Even Demon Lords find themselves terrified when confronted by the words of a Solar)
Weaknesses
None notable
Ranked tied for #52 of 704 in Dungeons & Dragons by strength.
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Compare Solar with another character · Solar on the VS Battles Wiki