St. Kargoth the Betrayer
Dungeons & Dragons · Tabletop · Death Knight
- Tier
- 6-C
- Attack Potency
- Island Level+
- Speed
- Relativistic+, up to Ftl+
- Durability
- Island Level+
Powers and abilities
- Superhuman Physical Characteristics
- Abstract Existence (Type 1, as an Outsider, he is completely abstract in his physiology, only bearing the visual resemblance of physical flesh)
- Magic
- Reality Warping
- Unholy Manipulation
- Subjective Reality (As a Divine Caster, Kargoth's spells operate on faith and willpower alone- in effect, he believes his spells into existence through sheer vindication)
- Statistics Reduction (Being stricken by a Death Knight, be it with a weapon or even just a touch, greatly decreases one's constitution, lessening one's resistance to a variety of effects and lowering one's durability)
- Fire Manipulation
- Explosion Manipulation
- Soul Manipulation
- Resistance Negation (Death knights such as Kargoth can hurl balls of abyssal flame which explode on impact; it ignores resistance to fire somewhat as well)
- Fear Manipulation
- Aura (Death knights have an aura of fear around them; remaining within it causes one to become paralyzed or forced to flee in absolute terror)
- Necromancy (Other undead are attracted to the location of the death knight, and come to serve it willingly upon sensing their presence)
- Damage Reduction (His body is hardened, and lowers all incoming damage significantly)
- Weapon Mastery (He is one of the most skilled swordsmen in the Flanaess)
- Stealth Mastery (He is extremely skilled at hiding)
- Social Influencing (He is skilled in a number of social skills, most notably diplomacy and intimidation)
- Supernatural Willpower (His willpower is extremely high, and enhanced further by abilities such as Iron Will)
- Statistics Amplification (He bears a number of items that enhance his durability and speed greatly)
- Pain Manipulation (Inflict wound spells cause massive wounds to spontaneously open across the body)
- Darkness Manipulation (He can generate massive clouds of darkness that prevent all vision through them)
- Disease Manipulation (Contagion inflicts the target with a lethal, wracking disease)
- Poison Manipulation (He can also inflict a target with a quick-acting poison instead)
- Attack Reflection (Among other things, unholy aura grants a deflection bonus to armor, causing some attacks to simply fail to affect them)
- Corruption (Type 2, Desecrate infuses an area with foul negative energy, and can go so far as to sever a deity's connection to that place)
- Damage Boost (Certain spells, such as Unholy Blight, deal increased damage against a good-aligned creature)
- Death Manipulation
- Paralysis Inducement
- Perception Manipulation (Blasphemy causes a variety of effects depending on the target's relative strength to Kargoth; if they are equal, they will only be dazed, and the weaker they get, the more dire the effects- including becoming weakened, paralyzed, or simply outright killed; this affects all creatures in an area of effect)
- Water Manipulation (Horrid wilting sucks all moisture from a target, potentially killing it instantly)
- Summoning (He can summon a large number of powerful demons to serve him in combat if need be)
- Extrasensory Perception (He can detect the auras of good creatures around him)
- Blessed (He is bestowed with the Blessings of Demogorgon, and can use them in a number of ways, including smiting good-aligned creatures for massive damage, a sudden burst of strength and healing, and even immunity to certain damage types)
- Healing (His negative energy from Lay on Hands allows him to heal himself considerably)
- Empathic Manipulation (He has an aura of despair that drains the hope from enemies around him)
- Flight (His nightmare mount that he can summon is capable of flight)
- Astral Projection (His mount can astrally project both of them)
- Incorporeality (His mount can alternatively render both of them incorporeal for a time)
- Power Bestowal (He can share spells with his mount)
Weaknesses
None notable
Ranked tied for #52 of 704 in Dungeons & Dragons by strength.
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