Solom Ned'razak
Dungeons & Dragons · Tabletop · Drow Archmage
- Tier
- LOW 7-B
- Attack Potency
- Small City Level
- Speed
- Relativistic+, up to Ftl+
- Durability
- Small City Level
Powers and abilities
- Superhuman Physical Characteristics
- Enhanced Senses (Maintains Darkvision, allowing them to see in total darkness)
- Darkness Manipulation (Capable of conjuring clouds of darkness that block even enhanced senses from piercing)
- Light Manipulation (Faerie Fire coats enemies to make them easier to hit, while Dancing Lights simply creates swirling lights that can blind enemies)
- Invulnerability (Protection from Spells prevents magic from affecting him)
- Biological Manipulation (Flensing strips the flesh from a corporeal being's body)
- Fire Manipulation (Inceniary Cloud creates a massive smoke-filled cloud of flaming essence)
- Water Manipulation (Horrid Wilting extracts all water from a creature, causing them to wilt, wither, and die)
- Forcefield Creation (Prismatic Wall creates an impenetrable wall of swirling colors)
- Elemental Manipulation (Prismatic Wall deals elemental damage to enemies attempting to attack through it, namely fire, acid, and electricity)
- Poison Manipulation (Prismatic Wall also exues poison that can kill enemies)
- Petrification (Prismatic Walls petrifies those who try to attack through it)
- Madness Manipulation (Type 2, Enemies attemtping to cast magic at a Prismatic Wall are turned insane)
- BFR (Prismatic Wall and Dismissal can send targets to other planes of existence)
- Attack Reflection (Spell Turning allows the user to reflect spells at their original caster)
- Causality Manipulation (Limited Wish permits slight alterations to the timeline by simply wishing for them)
- Sealing (Forcecage creates a cage of raw energy that extends spatially into overlapping planes of existence, thus preventing escape via Dimensional Travel or Teleportation, for example)
- Death Manipulation (Finger of Death instantly kills a target)
- Explosion Manipulation (Delayed Blast Fireball creates a mighty explosion following an expanding orb of flame)
- Extrasensory Perception (True Seeing allows Solom to see the world around him as it truly is- piercing through illusions, shapeshifting, or invisibility, for example)
- Summoning (Summon Monster affords the caster to call upon extraplanar, typically abstract creatures to serve it briefly; Solom also performs rituals to bind demons to his service)
- Spatial Manipulation (Planar Binding locks a target to a single plane of existence, preventing it from leaving)
- Preparation (Guards and Wards allows Solom to prepare for a large-scale invasion and set traps accordingly)
- Smoke Manipulation (Guars and Wards can fill a triggered trap area with fog, obscuring vision completely)
- Thread Manipulation (Guards and Wards can cause enemies to become trapped by extremely powerful webbing)
- Illusion Creation (Guards and Wards can cause illusions and mental misconceptions take root, causing enemies to become lost by mixing up directions or not seeing doors)
- Fragrance Manipulation (Guards and Wards can create a foul smell capable of inflicting actual damage by how terrible it smells)
- Power Nullification (Greater Dispelling is capable of destroying magical effects)
- Matter Manipulation (Disintegrate decomposes an enemy into atomic dust)
- Earth Manipulation (Capable of erecting Walls of Stone in an instant)
- Teleportation (Self explanatory)
- Clairvoyance (Prying Eyes allows Solom to check in on many places at once via a personal spy system)
- Power Modification (Permanency can change the duration of a spell's effects to permanent)
- Mind Manipulation (Mind Fog causes the target to go numb in their minds, rendering them incapable of thought)
- Metal Manipulation (Ironguard causes non-magical metals to simply pass through the caster)
- Paralysis Inducement (Hold Monster locks a person in place, rendering them paralyzed and unable to move)
- Ice Manipulation (Cone of Cold creates a large blast of ice to freeze and shatter enemies)
- Necromancy (Animate Dead raises corpses as unea servitors of the caster)
- Damage Reduction (Stoneskin decreases all incoming damage)
- Fear Manipulation (Phantasmal Killer creates an illusion that appears as the viewer's worst fear, and induces supernatural fear in that target as a result)
Weaknesses
Sunlight strains the eyes of Drow
Ranked tied for #63 of 704 in Dungeons & Dragons by strength.
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