Umber Hulk
Dungeons & Dragons · Tabletop · Magical Beast
Umber Hulk
- Tier
- 9-A, up to 8-C
- Attack Potency
- Small Building Level, up to Building Level
- Speed
- Hypersonic+, up to High Hypersonic+
- Durability
- Small Building Level, up to Building Level
Truly Horrid Umber Hulk
- Tier
- LOW 7-B
- Attack Potency
- Small City Level
- Speed
- Relativistic+, up to Ftl+
- Durability
- Small City Level
Vodyanoi
- Tier
- 9-A
- Attack Potency
- Small Building Level
- Speed
- Hypersonic+, up to High Hypersonic+
- Durability
- Small Building Level
Shadow Hulk
- Tier
- HIGH 8-C, up to 8-A
- Attack Potency
- Large Building Level, up to Multi-City Block Level
- Speed
- Hypersonic+, up to High Hypersonic+
- Durability
- Large Building Level, up to Multi-City Block Level
Umber Ravager
- Tier
- 9-A
- Attack Potency
- Small Building Level
- Speed
- Hypersonic+, up to High Hypersonic+
- Durability
- Small Building Level
Abyssal Hulk
- Tier
- 8-C
- Attack Potency
- Building Level
- Speed
- Hypersonic+, up to High Hypersonic+
- Durability
- Building Level
Astral Hulk
- Tier
- HIGH 8-C, up to 8-A
- Attack Potency
- Large Building Level, up to Multi-City Block Level
- Speed
- Hypersonic+, up to High Hypersonic+
- Durability
- Large Building Level, up to Multi-City Block Level
Powers and abilities
- Superhuman Physical Characteristics
- Natural Weaponry (They have iron-like claws and mandibles capable of ripping through stone)
- Underground Mobility (They can rapidly tunnel through stone and loam, leaving small tunnels in their wake)
- Camouflage (Their skin tones allow them to reliably be mistaken for common humanoids from distances over 40 feet)
- Preparation (Umber Hulks traditionally wait in ambush to attack their foes, forming tunnels to high-traffic areas and waiting; they will also prepare cave-ins and dead-ends)
- Stealth Mastery (Umber Hulks will wait inside the walls of an ambush site to avoid detection)
- Madness Manipulation (Type 3, Looking into the eyes of an Umber Hulk causes confusion effects, which are equatable to insanity)
- Enhanced Senses (They can detect heat signatures out to about 30 meters, can see in the dark, and detect vibrations in the ground to locate enemies; Their sense of smell is also highly developed, and fit to allow them to track enemies far better than their eyesight would otherwise allow)
- Memory Manipulation (Their confusing gaze wipes out memories from opponents)
- Surface Scaling (Are greatly skilled in climbing, a skill that only grows with age)
- Limited Underwater Breathing (Due to their past as an aquatic creature, Umber Hulks have a limited ability to breathe underwater, which can sustain them for up to ten minutes at a time)
- Perception Manipulation (The Hulk's gaze is likely linked to a victim's optic nerve)
- All base abilities plus Martial Arts (Truly Horrid specimens have greater skill in combat, shown by their possession of the Improved Natural Attack feat)
- Supernatural Willpower (They possess the Iron Will feat)
- Large Size (Type 0, Truly Horrid Umber Hulks grow to nearly five meters in height, exactly double their lesser kin)
- Longevity (They are noted to live longer than their younger cousins, who bear a lifespan of 50-75 years, roughly challenging that of humans)
- All base abilities (minus the traditional maddening gaze) plus Underwater Breathing (Vodyanoi are an aquatic variant of the typical Umber Hulk)
- Summoning (Vodyanoi have the ability to summon mass amounts of electric eels to paralyze enemies, though there is a good chance they fail in doing so); Some Saltwater Vodyanoi may possess the stats and abilities of the Truly Horrid Umber Hulk
- though their existence is unconfirmed
- All base abilities plus Mind Manipulation (The Shadow Hulk's gaze specifically incites violence against one's allies or oneself)
- Martial Arts (The Shadow Hulk's Claw Frenzy ability implies a greater mastery over combat than a traditional Hulk)
- All base abilities plus Status Effect Inducement (The Ravager's gaze specifically stuns, rather than leaving them dazed with random actions)
- Mind Manipulation (Their gaze can psychically crush enemies)
- All base abilities plus Acid Manipulation (They have acidic blood, caused by feasting on demon flesh; they can also spit acid)
- Chaos Manipulation (Due to the Abyssal corruption they suffer from, these Hulks' gaze has been infused with the power of elemental Chaos)
- Mind Manipulation (Their gaze inflicts psychic damage outright in addition to its maddening powers)
- Statistics Reduction (The creature's Gaze of Crushed Will significantly reduces an enemy's resistance to essence-based effects- including those regarding mental fortitude, soul-oriented abilities, and so on)
- All base abilities plus Damage Boost (Their annihilating gaze deals tremendous amounts of damage, implicitly to creatures and inanimate structures alike, while also marking them to deal greater damage progressively)
- Mind Manipulation (Their gaze of lassitude forces creatures to become lethargic and lazily follow their commands, drawing them directly to their deaths)
- Empathic Manipulation (The annihilating gaze of an Astral Hulk leaves targets lethargic and uninterested in anything, even self-preservation)
Weaknesses
Extremely bright light (such as direct, unmitigated sunlight) can weaken their sense of sight slightly, making them less likely to hit
Ranked tied for #63 of 704 in Dungeons & Dragons by strength.
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