Umber Hulk

Dungeons & Dragons · Tabletop · Magical Beast

Umber Hulk

Tier
9-A, up to 8-C
Attack Potency
Small Building Level, up to Building Level
Speed
Hypersonic+, up to High Hypersonic+
Durability
Small Building Level, up to Building Level

Truly Horrid Umber Hulk

Tier
LOW 7-B
Attack Potency
Small City Level
Speed
Relativistic+, up to Ftl+
Durability
Small City Level

Vodyanoi

Tier
9-A
Attack Potency
Small Building Level
Speed
Hypersonic+, up to High Hypersonic+
Durability
Small Building Level

Shadow Hulk

Tier
HIGH 8-C, up to 8-A
Attack Potency
Large Building Level, up to Multi-City Block Level
Speed
Hypersonic+, up to High Hypersonic+
Durability
Large Building Level, up to Multi-City Block Level

Umber Ravager

Tier
9-A
Attack Potency
Small Building Level
Speed
Hypersonic+, up to High Hypersonic+
Durability
Small Building Level

Abyssal Hulk

Tier
8-C
Attack Potency
Building Level
Speed
Hypersonic+, up to High Hypersonic+
Durability
Building Level

Astral Hulk

Tier
HIGH 8-C, up to 8-A
Attack Potency
Large Building Level, up to Multi-City Block Level
Speed
Hypersonic+, up to High Hypersonic+
Durability
Large Building Level, up to Multi-City Block Level

Powers and abilities

  • Superhuman Physical Characteristics
  • Natural Weaponry (They have iron-like claws and mandibles capable of ripping through stone)
  • Underground Mobility (They can rapidly tunnel through stone and loam, leaving small tunnels in their wake)
  • Camouflage (Their skin tones allow them to reliably be mistaken for common humanoids from distances over 40 feet)
  • Preparation (Umber Hulks traditionally wait in ambush to attack their foes, forming tunnels to high-traffic areas and waiting; they will also prepare cave-ins and dead-ends)
  • Stealth Mastery (Umber Hulks will wait inside the walls of an ambush site to avoid detection)
  • Madness Manipulation (Type 3, Looking into the eyes of an Umber Hulk causes confusion effects, which are equatable to insanity)
  • Enhanced Senses (They can detect heat signatures out to about 30 meters, can see in the dark, and detect vibrations in the ground to locate enemies; Their sense of smell is also highly developed, and fit to allow them to track enemies far better than their eyesight would otherwise allow)
  • Memory Manipulation (Their confusing gaze wipes out memories from opponents)
  • Surface Scaling (Are greatly skilled in climbing, a skill that only grows with age)
  • Limited Underwater Breathing (Due to their past as an aquatic creature, Umber Hulks have a limited ability to breathe underwater, which can sustain them for up to ten minutes at a time)
  • Perception Manipulation (The Hulk's gaze is likely linked to a victim's optic nerve)
  • All base abilities plus Martial Arts (Truly Horrid specimens have greater skill in combat, shown by their possession of the Improved Natural Attack feat)
  • Supernatural Willpower (They possess the Iron Will feat)
  • Large Size (Type 0, Truly Horrid Umber Hulks grow to nearly five meters in height, exactly double their lesser kin)
  • Longevity (They are noted to live longer than their younger cousins, who bear a lifespan of 50-75 years, roughly challenging that of humans)
  • All base abilities (minus the traditional maddening gaze) plus Underwater Breathing (Vodyanoi are an aquatic variant of the typical Umber Hulk)
  • Summoning (Vodyanoi have the ability to summon mass amounts of electric eels to paralyze enemies, though there is a good chance they fail in doing so); Some Saltwater Vodyanoi may possess the stats and abilities of the Truly Horrid Umber Hulk
  • though their existence is unconfirmed
  • All base abilities plus Mind Manipulation (The Shadow Hulk's gaze specifically incites violence against one's allies or oneself)
  • Martial Arts (The Shadow Hulk's Claw Frenzy ability implies a greater mastery over combat than a traditional Hulk)
  • All base abilities plus Status Effect Inducement (The Ravager's gaze specifically stuns, rather than leaving them dazed with random actions)
  • Mind Manipulation (Their gaze can psychically crush enemies)
  • All base abilities plus Acid Manipulation (They have acidic blood, caused by feasting on demon flesh; they can also spit acid)
  • Chaos Manipulation (Due to the Abyssal corruption they suffer from, these Hulks' gaze has been infused with the power of elemental Chaos)
  • Mind Manipulation (Their gaze inflicts psychic damage outright in addition to its maddening powers)
  • Statistics Reduction (The creature's Gaze of Crushed Will significantly reduces an enemy's resistance to essence-based effects- including those regarding mental fortitude, soul-oriented abilities, and so on)
  • All base abilities plus Damage Boost (Their annihilating gaze deals tremendous amounts of damage, implicitly to creatures and inanimate structures alike, while also marking them to deal greater damage progressively)
  • Mind Manipulation (Their gaze of lassitude forces creatures to become lethargic and lazily follow their commands, drawing them directly to their deaths)
  • Empathic Manipulation (The annihilating gaze of an Astral Hulk leaves targets lethargic and uninterested in anything, even self-preservation)

Weaknesses

Extremely bright light (such as direct, unmitigated sunlight) can weaken their sense of sight slightly, making them less likely to hit

Ranked tied for #63 of 704 in Dungeons & Dragons by strength.

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