Cleric

Dungeons & Dragons · Games · Human, Cleric, Adventurer

Tower of Doom

Tier
7-B
Attack Potency
City Level
Speed
Relativistic+, up to Ftl
Durability
City Level

Shadow Over Mystara

Tier
6-C
Attack Potency
Island Level+
Speed
Relativistic+, up to Ftl
Durability
Island Level+

Powers and abilities

  • Superhuman Physical Characteristics
  • Weapon Mastery (Expert in the use of several weapons, albeit not as much as his companions. Only him can utilize the Morning Star to its full potential)
  • Acrobatics (Quite good at jumping and able to perform sliding kicks, evasive rolls and several types of aerial attacks and combos)
  • Magic and Blessed (A Cleric's ability to cast spells is bestowed upon them by the deity they worship)
  • Non-Physical Interaction (Can harm Hellhounds and the Ezerhorden, with the latter being an incorporeal spectre. Magic is capable of interacting with creatures in different planes of existence, as well as abstract, intangible, incorporeal, and nonexistent entities)
  • Reality Warping (All magic is the result of manipulating The Weave, a multiversal construct personified by the Goddess Mystra, which in turn refines the raw power of the entity known as The Serpent)
  • Vehicular Mastery (Can navigate on a a simple raft through enemies and obstacles)
  • Attack Reflection (Able to send back burning oil satches thrown at him with a sword strike)
  • Illusion Nullification (Can destroy the illusory duplicates of Deimos and the Displacer Beast with physical strikes, which shouldn't normally be possible)
  • Purification (Can cleanse the Cursed Sword simply by handling it a few times)
  • Limited Levitation (Via Floating Stone. Only in SoM)
  • Limited Resistance to Sleep Manipulation and Petrification (All members of the party can fight back such effects, although it requires some effort and leaves them exposed in the meantime)
  • Holy Manipulation (By virtue of their divine nature)
  • Death Manipulation (Via Turn Undead)
  • Energy Projection and Paralysis Inducement (Via Hold Person)
  • Light Manipulation and Status Effect Inducement (Via Continual Light)
  • Damage Boost (Via Striking)
  • Transmutation (Via Sticks to Snakes)
  • Healing (Via Cure Wounds)
  • Same as before
  • plus Statistics Amplification (Via Bless and Striking)
  • Summoning (Via Insect Plague)
  • Light Manipulation (Via Holy Word)
  • Earth Manipulation (Via Earthquake)
  • Magic
  • Non-Physical Interaction
  • Reality Warping
  • Empowerment (Depending on the path taken during the adventure, he might be rewarded with a magical sword that increases his natural attacking power and he might acquire an even stronger one later in the game)
  • Fire Manipulation
  • Healing
  • Statistics Amplification
  • Status Effect Inducement (Hammers have a chance to make the target dizzy for a moment. Also via Continual Light)
  • Energy Projection and Homing Attack
  • Light Manipulation
  • Electricity Manipulation and Resistance to Fire
  • Magic
  • Non-Physical Interaction
  • Reality Warping
  • Fire Manipulation
  • Statistics Amplification

Weaknesses

Can only cast a limited number of spells.

Ranked tied for #53 of 704 in Dungeons & Dragons by strength.

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