Vocar the Disobedient

Dungeons & Dragons · Tabletop · Human Cultist

Tier
LOW 7-B
Attack Potency
Small City Level
Speed
Relativistic+, up to Ftl+
Durability
Small City Level

Powers and abilities

  • Superhuman Physical Characteristics
  • Weapon Mastery (Wields a dagger for melee combat)
  • Non-Physical Interaction (Capable of affecting intangible, incorporeal, conceptual, abstract, and nonexistent beings)
  • Magic
  • Reality Warping
  • Holy Manipulation
  • Unholy Manipulation
  • Subjective Reality (Divine magic functions by belief- if the user believes enough in their ability to do something, they can)
  • Stealth Mastery (Despite being the most wanted man in a country, he is never caught and is adept at hiding, even when hunted down by literal angels for a lifetime, and has the uncanny ability to quite literally never be found unless he wants to)
  • Necromancy (He can raise and control undead)
  • Insect Manipulation (Creeping Doom summons a mass writhing carpet of toxic insects to quickly consume creatures even of Vocar's level alive)
  • Life Manipulation (He can give animation to objects and make them serve him)
  • Fire Manipulation (Fire seeds are created to explode in a fiery burst on impact, he can create great plumes or walls of flame)
  • Transmutation (Rock can be transmuted directly into mud by his spells)
  • Flight (Air Walk allows him to simply tread the air)
  • Statistics Amplification (Protection spells mitigate damage, among other things, from named sources)
  • Clairvoyance (Divination allows him to tap into the near-unlimited knowledge of the gods and ask questions, receiving accurate answers)
  • Extrasensory Perception (He knows when he is lied to)
  • Fear Manipulation (Can wrap himself in an intangible cloak that induces instant fear in those around him)
  • Blessed (Prayer places upon the user certain blessings)
  • Earth Manipulation (He can intangibly meld into and through stone)
  • Power Nullification (He can dispel the magical power of others)
  • Weapon Creation (Capable of creating a spectral hammer to attack his enemies for him)
  • Sound Manipulation (Can create an area in which sound is impossible)
  • Metal Manipulation (Can cause metal to rapidly increase in heat until it begins melting)
  • Paralysis Inducement (Hold Person forcibly paralyzes a target)
  • Perception Manipulation (Entrall captivates any number of nearby individuals)
  • Curse Manipulation (Self-explanatory)
  • Mind Manipulation (Command forces a target to follow a single spoken command)
  • Light Manipulation (Color Spray creates a miasma of rainbow colors that blind enemies)
  • Pseudo-Telepathy (Message allows him to whisper messages that cannot be heard by anybody save for another individual, even at range)
  • Invisibility (Self-explanatory)
  • Madness Manipulation (Type 2, He can let loose secrets that burn like acid on the mind of those that hear them)
  • Precognition (He is said to likely still possess all the secrets known by Vecna within his skull, and he still bears a subliminal connection to the deity, allowing him to know what he knows)
  • Summoning (Passively summons creatures from the ether to defend him)
  • likely Longevity (Vecna has a habit of extending the lives of his high ranking followers)

Weaknesses

Totally insane

Ranked tied for #63 of 704 in Dungeons & Dragons by strength.

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