Vocar the Disobedient
Dungeons & Dragons · Tabletop · Human Cultist
- Tier
- LOW 7-B
- Attack Potency
- Small City Level
- Speed
- Relativistic+, up to Ftl+
- Durability
- Small City Level
Powers and abilities
- Superhuman Physical Characteristics
- Weapon Mastery (Wields a dagger for melee combat)
- Non-Physical Interaction (Capable of affecting intangible, incorporeal, conceptual, abstract, and nonexistent beings)
- Magic
- Reality Warping
- Holy Manipulation
- Unholy Manipulation
- Subjective Reality (Divine magic functions by belief- if the user believes enough in their ability to do something, they can)
- Stealth Mastery (Despite being the most wanted man in a country, he is never caught and is adept at hiding, even when hunted down by literal angels for a lifetime, and has the uncanny ability to quite literally never be found unless he wants to)
- Necromancy (He can raise and control undead)
- Insect Manipulation (Creeping Doom summons a mass writhing carpet of toxic insects to quickly consume creatures even of Vocar's level alive)
- Life Manipulation (He can give animation to objects and make them serve him)
- Fire Manipulation (Fire seeds are created to explode in a fiery burst on impact, he can create great plumes or walls of flame)
- Transmutation (Rock can be transmuted directly into mud by his spells)
- Flight (Air Walk allows him to simply tread the air)
- Statistics Amplification (Protection spells mitigate damage, among other things, from named sources)
- Clairvoyance (Divination allows him to tap into the near-unlimited knowledge of the gods and ask questions, receiving accurate answers)
- Extrasensory Perception (He knows when he is lied to)
- Fear Manipulation (Can wrap himself in an intangible cloak that induces instant fear in those around him)
- Blessed (Prayer places upon the user certain blessings)
- Earth Manipulation (He can intangibly meld into and through stone)
- Power Nullification (He can dispel the magical power of others)
- Weapon Creation (Capable of creating a spectral hammer to attack his enemies for him)
- Sound Manipulation (Can create an area in which sound is impossible)
- Metal Manipulation (Can cause metal to rapidly increase in heat until it begins melting)
- Paralysis Inducement (Hold Person forcibly paralyzes a target)
- Perception Manipulation (Entrall captivates any number of nearby individuals)
- Curse Manipulation (Self-explanatory)
- Mind Manipulation (Command forces a target to follow a single spoken command)
- Light Manipulation (Color Spray creates a miasma of rainbow colors that blind enemies)
- Pseudo-Telepathy (Message allows him to whisper messages that cannot be heard by anybody save for another individual, even at range)
- Invisibility (Self-explanatory)
- Madness Manipulation (Type 2, He can let loose secrets that burn like acid on the mind of those that hear them)
- Precognition (He is said to likely still possess all the secrets known by Vecna within his skull, and he still bears a subliminal connection to the deity, allowing him to know what he knows)
- Summoning (Passively summons creatures from the ether to defend him)
- likely Longevity (Vecna has a habit of extending the lives of his high ranking followers)
Weaknesses
Totally insane
Ranked tied for #63 of 704 in Dungeons & Dragons by strength.
More from Dungeons & Dragons
Close fights from other series
Compare Vocar the Disobedient with another character · Vocar the Disobedient on the VS Battles Wiki