Verdant Prince
Dungeons & Dragons · Tabletop · Fey
- Tier
- HIGH 8-C, up to 8-A
- Attack Potency
- Large Building Level, up to Multi-City Block Level
- Speed
- Relativistic+, up to Ftl+
- Durability
- Large Building Level, up to Multi-City Block Level
Powers and abilities
- Superhuman Physical Characteristics
- Social Influencing (Plants the seeds for their mischeivious plots generations before they actually occur, manipulating multitudes of creatures in order for the plans to go off without a hitch)
- Empathic Manipulation (Their gaze is supernaturally compelling, leaving many to go along with their plots and play to their plans)
- Longevity
- Enhanced Senses
- Animal Manipulation (Capable of compelling animals to follow their commands, can speak to animals easily)
- Plant Manipulation (Can cover his skin with bark to harden it and offer greater defense, can generate a wall of thorns to harm and block enemies, can animate plants to assault his foes)
- Summoning (Can summon powerful natural creatures to aid him)
- Attack Reflection (Thanks to his unearthly grace, some attacks simply become deflected off his skin)
- Weapon Mastery
- Stealth Mastery (He leaves no tracks whatsoever)
- Homing Attack and Energy Projection via Magic Missile
- Magic
- Reality Warping
- Portal Creation (Can generate dimension doors in the presence of plant life)
- Illusion Creation via Disguise Self
- Transmutation via Baleful Polymorph and Changestaff
- Weather Manipulation and Electricity Manipulation via Call Lightning Storm
- Healing via Cure Critical Wounds
- Fire Manipulation via Fire Seeds
- Metal Manipulation and Earth Manipulation via Repel Metal or Stone
- Acrobatics
- Fate Manipulation (Through his oaths, he can enact "nearly anything", and has evidence of causing businesses to flourish)
- Clairvoyance (Is automatically aware of when his oath is broken by the opposite party)
- Statistics Reduction (If an Oath is made and said Oath becomes broken, the oathbreaker's statistics fall drastically)
- Disease Manipulation (Oathbreakers invariably fall ill)
- Damage Reduction
- Extreme Resistance to Magic
- Reality Warping
- Holy Manipulation
- and Subjective Reality
Weaknesses
Cold iron (a special sub-type of iron) not only negates their damage reduction but deals double damage to them
Ranked tied for #75 of 704 in Dungeons & Dragons by strength.
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