Faye
Fire Emblem · Games · Human, Zofian
Kid Faye
- Tier
- 7-B
- Attack Potency
- City Level
- Speed
- Superhuman, up to Massively Hypersonic
- Durability
- City Level
Base/Most classes
- Tier
- 7-B, up to 4-A
- Attack Potency
- City Level, up to Multi-Solar System Level
- Speed
- Superhuman, up to Massively Hypersonic
- Durability
- City Level
Post-Overclass
- Tier
- 7-B, up to 4-A
- Attack Potency
- City Level, up to Multi-Solar System Level
- Speed
- Superhuman, up to Massively Hypersonic
- Durability
- City Level
Powers and abilities
- Superhuman Physical Characteristics
- Extrasensory Perception
- Damage Boost (Faye can perform a critical hit which increase her attack by three times for that blow)
- Non-Physical Interaction (Intangibility (Immaterial and Elemental Intangibility), can attack and defeat specters like those of the Fear Mountain Shrine. Comparable to Alm who can damage and defeat Post-Sacrifice Rinea whose body is made of fire, can also defeat the vestals whose body is also made of fire)
- Magic (Via the resistance to magic stat directly stated to exist like here)
- Unconventional Resistance to Soul Manipulation (Characters in Fire Emblem can consistently survive without their souls, albeit while being reduced to a husk personality wise)
- Weapon Mastery (She fights with swords as a villager)
- Accelerated Development (Battle (Physical Stats), Faye and characters comparable to her grow when they are challenged by strong foes, such as how they are stated to have gained great strength after fighting the Tomb Lords (former warriors of the past resurected as undeads). Leveling (Physical Stats), characters in Fire Emblem often make comment about how they are growing stronger even mid battle. Lukas also said that the characters can get stronger by fighting even if it's just letting them do the final blow to a weakened enemy)
- Extreme Heat (Can survive walking in the lava of the Dragon's Maw albeit while taking small amount of damage over time)
- Magic and Durability Negation (Magic completely bypasses physical defenses such as armor, or thick hides)
- Fire Manipulation (Faye can use the spell Fire which launch a fireball at the foe)
- Light Manipulation and Damage Boost (She can use the spell Seraphim which strike the enemy with powerful light and deal effective damage to monsters like the Terrors)
- Weapon Creation (She can use the spell Sagittae that summon and fire many magical arrows from the palm of her hand)
- Weapon Mastery (She can now fight with swords)
- Enhanced Magic
- Healing (Can use the spell Recover to heal her allies. Healing in Fire Emblem can heal stab through the torso)
- Paralysis Inducement (She can now use the spell Freeze to temporaly prevent her target from moving)
- Enhanced Magic
- Summoning and Breath Attack (Can use the spell Death which summon a giant skeleton head in front of the foe which attack with a breath of darkness)
- Darkness Manipulation (Can use the spell Mire which launch a ball of darkness at the target)
- Teleportation (Enchantress can teleport around in fights)
- Magic and Durability Negation (Magic completely bypasses physical defenses such as armor, or thick hides)
- Healing (As a cleric, Faye can use the spell Recover to heal a close ally and Physic to heal at range. Healing in Fire Emblem can heal stab through the torso)
- Teleportation (She can use the spell Rescue to teleport the target next to her)
- Life Absorption and Self-Healing (She can use the Nosferatu spell to drain the foe's lifeforce and heal herself in the process)
- Enhanced Magic
- Light Manipulation and Damage Boost (She can use the spell Seraphim which strike the enemy with powerful light and deal effective damage to monsters like the Terrors)
- Healing (Passive, Faye possess the Soothing Light skill that allow her to regularly and passively heal nearby allies)
- Poison Manipulation and Extreme Heat (The skill Absolve of the saints protect them from being affected by their environment, allowing them to walk in the Lava of the Dragon's Maw or the highly poisonous swamp near Duma Tower and come out totally unscathed)
- Enhanced Magic
- Power Bestowal (Faye's spell of Ward allow her to temporaly greatly increase an ally's resistance to magic)
- Healing (She can use the spell Restore to cure allies in her range of any status effect they may be affected by)
- Weapon Mastery (She can now fight with lances)
- Pegasus Rider (Pegasus Knights fight atop pegasus)
- Flight (Her pegasus can fly)
- Damage Boost (Falcon Knights possess the skill Banish which deal increased damage to monsters like the Terrors)
- Magic and Durability Negation (Magic completely bypasses physical defenses such as armor, or thick hides)
- Fire Manipulation (Faye can use the spell Fire which launch a fireball at the foe)
- Weapon Mastery (She can now fight with lances)
- Horse Rider (Cavaliers fight atop an horse)
Weaknesses
Most magics and combat art cost HP and will damage Faye when she uses them. Possess an unhealthy obsession with Alm.
Ranked tied for #23 of 160 in Fire Emblem by strength.
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Compare Faye with another character · Faye on the VS Battles Wiki