Corrin

Fire Emblem · Games

Base

Tier
7-B
Attack Potency
City Level
Speed
Superhuman, up to Massively Hypersonic
Durability
City Level

Noble/Grim Yato

Tier
7-B
Attack Potency
City Level
Speed
Superhuman, up to Massively Hypersonic
Durability
City Level

Alpha Yato

Tier
7-B
Attack Potency
City Level
Speed
Superhuman, up to Massively Hypersonic
Durability
City Level

Blazing/Shadow Yato

Tier
7-B
Attack Potency
City Level
Speed
Superhuman, up to Massively Hypersonic
Durability
City Level

Endgame Birthright/Conquest

Tier
7-B
Attack Potency
City Level
Speed
Superhuman, up to Massively Hypersonic
Durability
City Level

Omega Yato

Tier
7-B, up to 4-A
Attack Potency
City Level, up to Multi-Solar System Level
Speed
Superhuman, up to Massively Hypersonic
Durability
City Level, up to Multi-Solar System Level

Powers and abilities

  • Superhuman Physical Characteristics
  • Magic, and Durability Negation (Magic completely bypasses physical defenses such as armor, or thick hides)
  • Healing
  • Transformation and Flight (Can transform into a dragon and turn their limbs into dragon-like limbs)
  • Longevity
  • Weapon Mastery (Swords and Staves (as a Hoshido Noble) or Tomes (as a Nohr Noble))
  • Enhanced Senses (Smell and hearing)
  • Water Manipulation (Can fire a ball of water)
  • Landscape Modification (With Dragon Vein; can create new pathways, dry up rivers, lower mountains, etc.)
  • Non-Physical Interaction (Can harm souls)
  • Extrasensory Perception
  • Magic (Via the resistance to magic stat directly stated to exist like here)
  • Unconventional Resistance to Soul Manipulation (Characters in Fire Emblem can consistently survive without their souls, albeit while being reduced to a husk personality wise)
  • Paralysis Inducement (With Freeze)
  • Statistics Reduction (With Enfeeble)
  • Teleportation (With Entrap)
  • Power Nullification (With Silence)
  • Curse Manipulation (With Hexing Rod)
  • Summoning (With Scrolls)
  • Damage Reduction (With Dragon Ward)
  • Fire Manipulation (With Fire and Ragnarok)
  • Electricity Manipulation (With Lightning Thunder, Mjölnir and Speed Thunder)
  • Air Manipulation (With Disrobing Gale)
  • Ice Manipulation (With Fimbulvetr)
  • Light Manipulation (With Moonlight)
  • Darkness Manipulation (With Iago's Tome and Odin's Grimoire)
  • Power Mimicry (With Nohrian Trust)
  • Status Effect Inducement (With Draconic Hex)

Weaknesses

Weak to any kind of anti-dragon weapon (Such as Marth's or Lucina's Falchion), Dragon Ward and Nohrian Trust only work when Corrin has an ally

Ranked tied for #22 of 160 in Fire Emblem by strength.

More from Fire Emblem

Close fights from other series

Compare Corrin with another character · Corrin on the VS Battles Wiki