Corrin
Fire Emblem · Games
Base
- Tier
- 7-B
- Attack Potency
- City Level
- Speed
- Superhuman, up to Massively Hypersonic
- Durability
- City Level
Noble/Grim Yato
- Tier
- 7-B
- Attack Potency
- City Level
- Speed
- Superhuman, up to Massively Hypersonic
- Durability
- City Level
Alpha Yato
- Tier
- 7-B
- Attack Potency
- City Level
- Speed
- Superhuman, up to Massively Hypersonic
- Durability
- City Level
Blazing/Shadow Yato
- Tier
- 7-B
- Attack Potency
- City Level
- Speed
- Superhuman, up to Massively Hypersonic
- Durability
- City Level
Endgame Birthright/Conquest
- Tier
- 7-B
- Attack Potency
- City Level
- Speed
- Superhuman, up to Massively Hypersonic
- Durability
- City Level
Omega Yato
- Tier
- 7-B, up to 4-A
- Attack Potency
- City Level, up to Multi-Solar System Level
- Speed
- Superhuman, up to Massively Hypersonic
- Durability
- City Level, up to Multi-Solar System Level
Powers and abilities
- Superhuman Physical Characteristics
- Magic, and Durability Negation (Magic completely bypasses physical defenses such as armor, or thick hides)
- Healing
- Transformation and Flight (Can transform into a dragon and turn their limbs into dragon-like limbs)
- Longevity
- Weapon Mastery (Swords and Staves (as a Hoshido Noble) or Tomes (as a Nohr Noble))
- Enhanced Senses (Smell and hearing)
- Water Manipulation (Can fire a ball of water)
- Landscape Modification (With Dragon Vein; can create new pathways, dry up rivers, lower mountains, etc.)
- Non-Physical Interaction (Can harm souls)
- Extrasensory Perception
- Magic (Via the resistance to magic stat directly stated to exist like here)
- Unconventional Resistance to Soul Manipulation (Characters in Fire Emblem can consistently survive without their souls, albeit while being reduced to a husk personality wise)
- Paralysis Inducement (With Freeze)
- Statistics Reduction (With Enfeeble)
- Teleportation (With Entrap)
- Power Nullification (With Silence)
- Curse Manipulation (With Hexing Rod)
- Summoning (With Scrolls)
- Damage Reduction (With Dragon Ward)
- Fire Manipulation (With Fire and Ragnarok)
- Electricity Manipulation (With Lightning Thunder, Mjölnir and Speed Thunder)
- Air Manipulation (With Disrobing Gale)
- Ice Manipulation (With Fimbulvetr)
- Light Manipulation (With Moonlight)
- Darkness Manipulation (With Iago's Tome and Odin's Grimoire)
- Power Mimicry (With Nohrian Trust)
- Status Effect Inducement (With Draconic Hex)
Weaknesses
Weak to any kind of anti-dragon weapon (Such as Marth's or Lucina's Falchion), Dragon Ward and Nohrian Trust only work when Corrin has an ally
Ranked tied for #22 of 160 in Fire Emblem by strength.
More from Fire Emblem
Close fights from other series
Compare Corrin with another character · Corrin on the VS Battles Wiki