Saber

Fire Emblem · Games · Human, Rigelian, Mercenary

Base

Tier
7-B, up to 4-A
Attack Potency
City Level, up to Multi-Solar System Level
Speed
Superhuman, up to Massively Hypersonic
Durability
City Level

Post-Overclass

Tier
7-B, up to 4-A
Attack Potency
City Level, up to Multi-Solar System Level
Speed
Superhuman, up to Massively Hypersonic
Durability
City Level

Powers and abilities

  • Superhuman Physical Characteristics
  • Expert Swordsman
  • Extrasensory Perception
  • Damage Boost (Saber can perform a critical hit which increase his attack by three times for that blow)
  • Non-Physical Interaction (Intangibility (Immaterial and Elemental Intangibility), can attack and defeat specters like those of the Fear Mountain Shrine. Comparable to Alm who can damage and defeat Post-Sacrifice Rinea whose body is made of fire, can also defeat the vestals whose body is also made of fire)
  • Healing (The Golden Dagger grant Saber the combat art Plenitude which heal him proportionally of the damage he inflict upon the enemy)
  • Accelerated Development (Battle (Physical Stats), Saber and characters comparable to him grow when they are challenged by strong foes, such as how they are stated to have gained great strength after fighting the Tomb Lords (former warriors of the past resurected as undeads). Leveling (Physical Stats), characters in Fire Emblem often make comment about how they are growing stronger even mid battle. Lukas also said that the characters can get stronger by fighting even if it's just letting them do the final blow to a weakened enemy)
  • Magic (Via the resistance to magic stat directly stated to exist like here)
  • Unconventional Resistance to Soul Manipulation (Characters in Fire Emblem can consistently survive without their souls, albeit while being reduced to a husk personality wise)
  • Extreme Heat (Can survive walking in the lava of the Dragon's Maw albeit while taking small amount of damage over time)
  • Damage Reduction (Dread Fighters possess the skill Apotrope that halves the damage taken by magical attacks)
  • Statistics Amplification (Dread Fighters possess the skill Resistance +5 that increase the user's resistance to magic. During critical hits, Dread Fighters reach such speed that they become invisible from the point of vue that could previously see them)
  • Telekinesis (The Yashas can telekinecally move their blades at range)
  • Acrobatics (The Yashas are incredibly agile fighter that can perform complex movement during fights)
  • Status Effect Inducement (The Yashas possess the skill Tri-affliction which give the user a chance to inflict randomly one of the three status effect below to their foes upon damaging them)
  • Poison Manipulation (They can inflict the Poisoned status effect)
  • Sealing (They can inflict the Spellbound status effect which seal off the foe's magic)
  • Paralysis Inducement (They can inflict the Stunned status effect which momentarily prevent the foe from moving)
  • Stealth Mastery (Yashas can disapear from sight in an instant)
  • Statistics Amplification (Saber has access to many items and equipement which can boost his statistics)
  • Healing (He has access to several healing items like the Mana Herbs. Healing in Fire Emblem can heal stab through the torso)
  • Damage Boost (He has access to skills and combat arts which can increase the damage he inflict upon his foes)
  • Regeneration (Low-Mid, Many equipement grant him the skill Recovery which regularly heal its user. Healing in Fire Emblem can heal stab through the torso)
  • Limited Durability Negation (The combat art Roundhouse ignore half of the foe's durability)
  • Probability Manipulation (The combat art Destreza never miss if the attack would be fatal for the enemy)
  • Poison Manipulation (Via the Venin Edge)
  • Magic and Durability Negation (Can use weapons like the Lightning Sword which inflict magical damage. Magic completely bypasses physical defenses such as armor, or thick hides)
  • Electricity Manipulation (Via the Lightning Sword)
  • Damage Reduction (Possess several skills that reduce damage taken such as Defensive, Sanctuary or Pavise)
  • Limited Immortality (Type 2, The Skill Miracle granted by the Prayer Ring give Saber a chance to survive attack that should have been fatal with 1 HP)
  • Magic Absorption (The Hexlock Shield absorbs all magic it can sense)

Weaknesses

Most combat arts cost HP and damage Saber when he use them.

Ranked tied for #21 of 160 in Fire Emblem by strength.

More from Fire Emblem

Close fights from other series

Compare Saber with another character · Saber on the VS Battles Wiki