Solaris Knight
Power Rangers · Series · Wizard, human, power ranger, knight
Daggeron
- Tier
- 9-B
- Attack Potency
- Wall Level
- Speed
- Relativistic
- Durability
- Wall Level
Imperious Arc (13-23)
- Tier
- LOW 7-B, up to 7-B
- Attack Potency
- Small City Level, up to City Level
- Speed
- Relativistic
- Durability
- Small City Level, up to City Level
Terrors rising Arc (23-32)
- Tier
- HIGH 6-A, up to LOW 2-C
- Attack Potency
- Multi-Continent Level, up to Universe Level+
- Speed
- Massively Ftl, up to Massively Ftl+
- Durability
- Multi-Continent Level, up to Universe Level+
Powers and abilities
- Martial Arts (Have been training in martial arts for years alongside ancient spirits and some of the greatest warriors of the planet)
- Accelerated Development (As potent as that of Koragg's and the other Ranger's)
- Technology Manipulation (Magic can effect technology)
- Body Control (Has a spell that sets others off balance)
- Stealth Mastery (Was able to disappear from Koragg's sight and make surprise attacks)
- Information Analysis (The morphers of the Rangers can scan and spot magic and energy)
- Flight via magical carpet (Can use his carpet to fly)
- Vehicular Mastery
- Teleportation and BFR (Can teleport others but himself as well)
- Dimensional Travel via Solar Streak Megazord (Can travel through dimensions with his megazord)
- Weapon Mastery (Have been training in multiple weapons with people that have been said to be the greatest warriors of earth)
- Matter Manipulation and Deconstruction (His light attacks reduces others to magical light particles)
- Energy Projection (Can create energy blasts)
- Magic (Has been studying magic for years, all his powers and abilities are magical in nature)
- Telekinesis (All magic users have this power)
- Sealing
- Curse Manipulation and Transmutation (His magic clashing with Imperious' had as a result cursing both, transmutating Daggeron into a frog and Imperious into a skeleton and sealed both away)
- Rage Power
- Statistics Amplification and Supernatural Willpower (The rage and will to believe in good magic can amplify their power to the point of one shotting comparable characters)
- Electricity Manipulation (Took an electricity blast from Imperious which is stronger than the Yellow Ranger's)
- limited Soul Manipulation via supernatural willpower (comparable to the rangers who can climb mountains and walks kilometers distances while having their souls devoured)
- Fate Manipulation and Precognition (Despite their fate and future being set, Octomus saw the future of him being victorious and the book of prophecy saying that the defeat of the rangers is inevitable, the Rangers were able to deny their fate and defeat Octomus) and Ice Manipulation (Unbothered by the cold of the ice dimension)
- All previous plus Superhuman Physical Characteristics
- Enhanced Skills and Acrobatics (When a ranger morphs, their skill are heavily enhanced to the point even a person who is horrible at martial arts can become a "Lethal Weapon")
- Instinctive Reaction(The Rangers when they morph know the ideal skill moves in a fight before they even do them, it's a preset instinct. Thanks to that instinct the Rangers can also hit enemies without the need of seeing them)
- Regeneration Negation (Mid-Godly: [applicable only for terrors rising arc key] Capable of destroying every Terror and even Octomus himself who has better regeneration than Matoombo who could return after his physical body and his very life which is also the soul itself got erased by Octomus)
- Enhanced Senses (Can sense magic, can detect Oculous in his realm between dimensions and see kilometers distance inside the clouds of the skies)
- Electricity Manipulation (Can create electricity attacks from his hands)
- Transformation (Can transform into Ancient Mystic mode but similar to it he can also transform into a ball of light)
- Energy Manipulation (can create energy suns)
- Flight (While transformed into a ball of light he can fly)
- Light Manipulation (Can produce powerful light attacks to push away others)
- Energy Projection and Danmaku (He can create energy blasts with his weapon, even mulitple blasts at the same time in the way of danmaku)
- Homing Attack (His energy attacks can bend to always hit their target)
- Non-Physical Interaction (Was able to damage a monster while it was intangible, also comparable to Koragg and the other Rangers)
- Forcefield Creation (Can create forcefields with his gun but also via magic)
- Limited Durability Negation (The finishers of the Power Rangers can make weakened or weaker opponents explode into nothing)
- Damage Reduction (via his cape he was able to reduce the power of Koragg's wolf attack)
- Shockwave Creation (Can create shockwaves with his attacks)
- Self-Sustenance (Type 1: All Rangers can breath in space thanks to their helmets)
Weaknesses
None notable
Ranked tied for #19 of 62 in Power Rangers by strength.
More from Power Rangers
Close fights from other series
Compare Solaris Knight with another character · Solaris Knight on the VS Battles Wiki