Kamen Rider Lopo

Kamen Rider · Series · Human, Kamen Rider, Track And Field Athlete

Divergence Arc

Tier
9-B, up to 1-C
Attack Potency
Wall Level, up to Complex Multiversal
Speed
Athletic Human, up to Massively Ftl+
Durability
Wall Level, up to Complex Multiversal

Post-Series

Tier
9-B, up to 1-C
Attack Potency
Wall Level, up to Complex Multiverse Level
Speed
Athletic Human, up to Massively Ftl+
Durability
Wall Level, up to Complex Multiverse Level

Powers and abilities

  • Kamen Rider Physiology
  • Weapon Mastery (Scales to Ace, who is able to use any Raise Buckles given by the Desire Grand Prix efficiently, no matter how unconventional they are)
  • Spark (Basic User)
  • Limited Acausality (Type 1; Touching an ID Core allows the user to retain their memories of the previous world)
  • Summoning via Boost Buckle (By using the Boost Buckle untransformed, Sae can summon Boostriker to use as a vehicle, just like Ace )
  • Limited Teleportation (Can teleport to the DGP)
  • Hacking (4D; The Spider Phone is capable of hacking into technology created by Future Humans)
  • Morality Manipulation & Empathic Manipulation (Dropping out from the DGP will cause anyone to lose the desire for their wish, this can be reversed by touching the ID Cores)
  • Analytical Prediction (Riders competing in the DGP can react to shots from Magnum Users, despite the abilities provided by the Magnum Buckle. Dapaan in his Magnum Form wasn't able to land a single hit on Geats)
  • Poison Manipulation, Acid Manipulation, Deconstruction, Disease Manipulation & Body Puppetry via Biological Manipulation (Riders are able to survive Poison Charges from Zombie Buckle Users without suffering its adverse effects)[5]
  • Fear Manipulation (Riders are unaffected by Kamen Rider Buffa's horns, which can heighten psychological intimidation of anyone in his vicinity. Being in his presence alone can scare away any non-Kamen Riders.)
  • Electricity Manipulation & Heat Manipulation (Riders can withstand hits from the Raising Sword without suffering from its adverse effects)
  • Mind Manipulation & Sleep Manipulation (Riders are unaffected by Kamen Rider Mary's horns, which have hypnotic effects that can cause drowsiness to those in his vicinity)
  • Limited Resistance to Existence Erasure (Vice was able to temporarily keep his existence by joining the DGP and using the Desire Driver)
  • Summoning (Can summon out the respective gear of the buckle he uses)[1]
  • Body Control (Performing a Revolve On has the body bend and move limbs around to switch buckle attachments. Can be used in combat to dodge oncoming attacks, push attacks away, change positions, or to chain combos)
  • Energy Projection (All Geats Riders constantly implement energy projections in their attacks, whether they may be purely visual, or otherwise.
  • Regeneration Negation (Mid-High; Can defeat and destroy Jyamato Riders, who can regenerate from being reduced to ash by their initial attacks)
  • Non-Standard Breathing (Type 3; The crush, the mouth section of the Riders, are able to prevent the entrance of toxic substances, as well as extracting oxygen underwater, to maintain their breathing. This also allows them to survive in oxygen-free environments for a short period of time)
  • Resistance to Extreme Temperature (Should be comparable to Armed Shield, which can withstand temperatures of 1,200 degrees Celsius)
  • Information Analysis and Extrasensory Perception (Lopo Ears are equipped with a navigation function, and can derive the shortest route to its destination based on information obtained from topographical maps)
  • Enhanced Vision (Infrared & Thermographic: The Orange Eyes can locate hidden enemies via the accurate detection of the slightest difference in temperature, thanks to their infrared sensing abilities)
  • Damage Reduction (The Zombie Head Guard and the Undead Chester reduces damage)
  • Higher Resistance to Poison Manipulation (In addition, the Zombie Head Guard increases resistance to poison)
  • Poison Manipulation, Acid Manipulation, Deconstruction, Disease Manipulation & Body Puppetry via Biological Manipulation (The claws and the Zombie Breaker can inject all kinds of poisons, especially poi-zom, which can transform organisms into zombies by relaxing the muscles and ceasing their thoughts upon any form of contact as well as dissolving them into mush)
  • Summoning (Can summon zombie hands from the ground to hold enemies in place, drag away and take items, and even use them as platforms to build upwards into the air)
  • Passive & Activated Statistics Amplification (Transforming into any Boost Forms passively boosts the user's various abilities by several times, and activating Boost Time can further amp one's stats by ten times)
  • Density Manipulation (The Boost Discharge NA can increase her density when entering a Boost Time)
  • Fire Manipulation (Can emit and manipulate fire from the user's armor shaped like exhaust pipes. Boostriker also has this ability)
  • Flight (Allows users to fly into the sky)
  • Speed Boost (Bursts of fire can accelerate users, whether on foot or on vehicles)
  • Size Manipulation (Can increase the size of weapons)
  • Transformation for Boostriker (When the user activates a Boost Time finisher, the Boostriker transforms into an animal mode matching the Rider's motif)
  • Telepathy for Transformed Boostriker (Can read its user's intentions, allowing it to coordinate with them in fights )
  • Random Buckle Abilities (Slots is a buckle that can randomly roll and equip the user with any Buckle, thereby allowing them to utilise the rolled Buckle's abilities)
  • Additional Statistics Amplification (If the rolled Buckle matches with another Buckle that is in use, a special power called "Fever" is activated, further boosting the stats of the user by several times)
  • Enhanced Vision (The Magenta eyes can trace the shape and texture of the target, enabling the user to see inside of them)
  • Afterimage Creation & Speed Boost (Can boost their speed in short bursts, forming afterimages trails behind the user. They can be as fast as Boost users)
  • Duplication (Ninja users can create up to 20 clones)
  • Elemental Manipulation (Earth, Wind, Fire & Water; can utilise the elements listed in attacks)

Weaknesses

A Grand Victory Finisher from a Boost Time mode can only be used once, after which the Boost Buckle will disengage from the Desire Driver and fly away. To fully activate Command Twin, Neon must first deal damage with the Raising Sword to charge it, giving him access to the full power of the Command Twin Buckle.| Same as before.

Ranked tied for #109 of 279 in Kamen Rider by strength.

More from Kamen Rider

Close fights from other series

Compare Kamen Rider Lopo with another character · Kamen Rider Lopo on the VS Battles Wiki