Kamen Rider Punkjack
Kamen Rider · Series · Kamen Rider, Human, Musician
First Daybreak - Encounter Arc
- Tier
- 9-B, up to 1-C
- Attack Potency
- Wall Level, up to Complex Multiversal
- Speed
- Athletic Human, up to Massively Ftl+
- Durability
- Wall Level, up to Complex Multiversal
Conspiracy Arc
- Tier
- 9-B, up to 1-C
- Attack Potency
- Wall Level, up to Complex Multiversal
- Speed
- Athletic Human, up to Massively Ftl+
- Durability
- Wall Level, up to Complex Multiversal
Powers and abilities
- Kamen Rider Physiology
- Weapon Mastery (Scales to Ace, who is able to use any Raise Buckles given by the Desire Grand Prix efficiently, no matter how unconventional they are)
- Spark (Basic User)
- Acausality (Type 1; Touching an ID Core allows the user to retain their memories of the previous world. Due to his position as a DGP staff, he can remember past games without needing to touch his ID Core.)
- Limited Teleportation (Can teleport to the DGP, as well as other sectors that normal participants are forbidden from entering)
- Hacking (4D; The Spider Phone is capable of hacking into technology created by Future Humans)
- Morality Manipulation & Empathic Manipulation (Dropping out from the DGP will cause anyone to lose the desire for their wish, this can usually be reversed by touching the ID Cores. However, due to Win's status as a DGP Staff, he does not need to do this. He is also immune to the effects of the Grand End, which is the permanent erasure of the knowledge on the DGP's existence at a global scale)
- Analytical Prediction (Riders competing in the DGP can react to shots from Magnum Users, despite the abilities provided by the Magnum Buckle. Dapaan in his Magnum Form wasn't able to land a single hit on Geats)
- Poison Manipulation, Acid Manipulation, Deconstruction, Disease Manipulation & Body Puppetry via Biological Manipulation (Riders are able to survive Poison Charges from Zombie Buckle Users without suffering its adverse effects)[6]
- Fear Manipulation (Riders are unaffected by Kamen Rider Buffa's horns, which can heighten psychological intimidation of anyone in his vicinity. Being in his presence alone can scare away any non-Kamen Riders.)
- Electricity Manipulation & Heat Manipulation (Riders can withstand hits from the Raising Sword without suffering from its adverse effects)
- Mind Manipulation & Sleep Manipulation (Riders are unaffected by Kamen Rider Mary's horns, which have hypnotic effects that can cause drowsiness to those in his vicinity)
- Limited Resistance to Existence Erasure (Vice was able to temporarily keep his existence by joining the DGP and using the Desire Driver)
- Summoning (Can summon out the respective gear of the buckle he uses)[1]
- Body Control (Performing a Revolve On has the body bend and move limbs around to switch buckle attachments. Can be used in combat to dodge oncoming attacks, push attacks away, change positions, or to chain combos)
- Energy Projection (All Geats Riders constantly implement energy projections in their attacks, whether they may be purely visual, or otherwise.
- Regeneration Negation (Mid-High; Can defeat and destroy Jyamato Riders, who can regenerate from being reduced to ash by their initial attacks)
- Non-Standard Breathing (Type 3; The crush, the mouth section of the Riders, are able to prevent the entrance of toxic substances, as well as extracting oxygen underwater, to maintain their breathing. This also allows them to survive in oxygen-free environments for a short period of time)
- Extreme Temperature (Should be comparable to Armed Shield, which can withstand temperatures of 1,200 degrees Celsius)
- Durability Negation (Riders can take hits from the Gigant Sword, whose sharpness allows it to cut out any material, and the Bujin, a blade that can cut through anything due to being enveloped by super-compressing energy)
- Passive Statistics Amplification (The Punkjack Cload further increases the power of his jumps)
- Enhanced Vision (The Blue Eyes can display visual markers onto enemies' weak spots for set up for maximum damage)
- Elasticity, Self-Size Manipulation & Self-Density Manipulation (Monster Buckle users can freely stretch, contract and increase the size, density and mass of their limbs. They can also do the same for fist projectiles)
- Enhanced Vision (The Pink Eyes can visualise sounds in various forms such as equalizers and musical notations for easy performance.)
- Sound Manipulation (Can produce music through the speakers from the shoulder armor. The Funder Chester can amplify the sounds to its maximum, which can blow objects away with sound pressure. The Active Beat A can improve sound quality by negating noise with opposite phase sound waves,)
- Broadway Force (Can force people to dance with the Spectral Effecter)
- Empathic Manipulation & Empowerment (Beat users' music can cause people to have the courage to fight as well as drastically increase their strength, or to calm them via the Spectral Effecter)
- Fire Manipulation, Gravity Manipulation, Ice Manipulation & Electricity Manipulation (The Beat Axe can freeze enemies on contact, drag them to one singular spot, create fires, and call down lightning)
- Random Buckle Abilities (Slots is a buckle that can randomly roll and equip the user with any Buckle, thereby allowing them to utilise the rolled Buckle's abilities)
- Additional Statistics Amplification (If the rolled Buckle matches with another Buckle that is in use, a special power called "Fever" is activated, further boosting the stats of the user by several times)
- Water Manipulation (Can either shoot out water from the Raise Water weapon, or control it. Boostriker can also take in water to fire it back)
- Enhanced Senses (Enhances vision)
- Enhanced Senses (Enhances vision)
- Damage Reduction (The shield can significantly reduce damage from attacks)
- Resistance to Temperature Manipulation (1200C; The shield can withstand temperatures of 1,200 degrees C)
- Enhanced Senses (Enhances vision)
- Vibration Manipulation (Can create shockwaves by hitting the ground)
- Enhanced Senses (Enhances vision)
- Underground Mobility (Can use the drill to dive underground)
- Enhanced Senses (Enhances vision)
Weaknesses
A Grand Victory Finisher from a Boost Time mode can only be used once, after which the Boost Buckle will disengage from the Desire Driver and fly away.| Same as before. To fully activate Command Twin, Win must first deal damage with the Raising Sword to charge it, giving him access to the full power of the Command Twin Buckle.
Ranked tied for #109 of 279 in Kamen Rider by strength.
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