Gen Narumi
Kaiju No. 8 · Human, First Division Captain, Numbers Weapon Wielder of Kaiju No. 1
Defense Force Suit
- Tier
- HIGH 8-C, up to HIGH 6-B
- Attack Potency
- Large Building Level, up to Large Country Level
- Speed
- Superhuman, up to High Hypersonic
- Durability
- Large Building Level, up to Country Level+
Numbers Weapon Suit
- Tier
- 7-A, up to HIGH 6-B
- Attack Potency
- Mountain Level+, up to Large Country Level
- Speed
- High Hypersonic+
- Durability
- Mountain Level+, up to Multi-Continent Level
Powers and abilities
- Superhuman Physical Characteristics
- Combat Genius Intelligence
- Martial Arts, Weapon Mastery, and Marksmanship (Since he was a child, Gen has been an incredibly skilled athlete and martial artist. Gen is an accomplished practitioner of the Squadron Style Bayonet Technique, with his mastery being at the point where Kaiju No. 9 stated that he has no weak spot in terms of range to exploit. His close-quarters fighting ability is stated to be the strongest within the entire Defense Force, even rivaling Soshiro Hoshina's level of skill, allowing him to fend off multiple automatic homing attacks that can outpace him from all directions. Rin Shinonome describes Gen Narumi as simply overwhelming, stating that has been an entity far beyond her reach in terms of combat prowess. Even before he receives his custom-made gun blade, Gen has shown proficiency in wielding a sword and gun, one in each hand, accurately landing multiple hits on targets, even when in the middle of backflipping. When he was still a rookie in his first year on the Defense Force, his marksmanship reached a level where, when granted the ability to visualize the cores of a large swarm of Plant-Type Kaiju, he could easily annihilate all of them, despite being surrounded, injured, dogplied, and using only one hand to aim and shoot through their constantly moving cores with one shot each)
- Acrobatics (To employ the Squadron Style Bayonet Technique, one must be able to do acrobatic maneuvers that allow them to slash and shoot in waves)
- Attack Deflection (In the verse, skilled CQC fighters have the ability to deflect attacks, which are typically physical attacks and projectiles, but also works on energy-based attacks as well, away from themselves by dodging the attacks and change their courses with precision. This is true even if the attacks are significantly more powerful and faster, and they have the potential to kill the fighters or destroy their weapons if they come into direct contact with them. Even if they were to be injured, they can still redirect attacks that are powerful enough to vaporize and send them flying them on contact)
- Greater Accelerated Development (His proficiency in close combat is on par with that of Hoshina, therefore he ought to be on par with Soshiro in this regard. Even as a rookie, his growing level of skill is at a level where Prime Isao Shinomiya had to consistently train, even late at night, to keep up; otherwise, he believed that Gen would easily surpass him)
- Information Analysis and Analytical Prediction (Should scale above Rin Shinonome, who is capable of assessing her distance, identifying her opponents' rhythm and movements, and finding opportunities to disrupt and exploit them, which was effective against the likes of Kikoru Shinomoya as of the Kaiju Weapon Episode. Can notice gaps in his opponent's attacks, even if they are faster than him, that he can exploit to close big distances in an instant and attack before their attack motion ends from a distance that is stated to be out of his attack range, as shown with Kaiju No. 11 and its water attacks. His proficiency in close combat is on par with that of Hoshina, therefore he ought to be on par with Soshiro in this regard. Due to the experiment to implant RT-0001, Gen is capable of utilizing its power without fully activating RT-0001, but likely to a limited extent)
- Supernatural Willpower and Instinctive Action (With powerful willpower, characters can force their bodies to move and fight even if they are unable to control their own thoughts. Additionally, they can withstand the passive aura of a Daikaiju, whether it is through wearing Numbers Weapon Suits or clashing with a Daiakiju head-to-head with no ill-effect, even though even though it induces a plethora of different aliments/effects onto those that affected by it like Fear Inducement, Hallucination Causation, Statistics Reduction, Madness Manipulation (Type 3) and even outright actual death. When it comes to Mental BFR, characters with strong willpower can connect with the trapped individual through their resolve, enabling them to break free from manipulation, even when their memories has been taken. And it is implied with Isao Shinomiya that one can regain their missing memories by oneself. It is also possible for them to resist Paralysis Inducement and Sleep Manipulation as they can move despite the fact that their bodies had not been responding to them previously, to regain their fading consciousness, and even to seize control of their bodies, the latter of which happening after being subjected to possession through sheer willpower)
- Telepathy, Soul Manipulation, Mind Manipulation, Instinctive Action, Non-Physical Interaction (Mind, Incorporeality & Soul), Pain Manipulation, Perception Manipulation, Empathic Manipulation, Illusion Creation, and Memory Manipulation (If characters are in another’s consciousness or psyche, whether through bonds or physical means, it is shown that they can physically interact with that person, even if they are a being with no true form. As Kafka can see the departing spirits of the Meireki Kaiju and the grudge warriors, it means that the consciousness also holds the soul of a being. In this mental realm, one can give or take the essence of another, the former allowing one to keep living despite previously fading away and the latter causing them to become paralyzed and their consciousness to fade before vanishing due to being absorbed—though they can be resisted with sufficient strength and awareness—and listen to their inner thoughts or create weapons. Despite being forcibly in one’s consciousness, even after being struck with a psychogenic attack that can cause loss of consciousness/awareness, it is possible for one to still maintain awareness of the outside world, thus allowing them to fight unhindered and even show real events, images and memories, or take different appearances and see illusions. However, it is possible to lure someone deep into another’s consciousness to the point they are unaware of what happening even if they should, allowing one who has awareness of the outside to harm that other person despite being in the middle of a conversation. As shown with Kaiju No. 15 and No. 9, it is possible to affect one’s memories and emotions in this mental world via pain without needing to touch them, thus allowing one to reduce the other into a childlike state or forget their past, but at the same time, it is also possible to help calm a person if they are rampaging due to their rampaging thoughts. Any damage done can affect the compatibility of everything that requires a functioning Neurolink, such as the Numbers Weapons Suit that syncs with one’s brain and affects one’s ability to utilize their neural circuits, even from the outside. With a strong enough willpower, it is more than possible for one to outright free themselves from their consciousness if trapped. They can even talk with the memory of their past selves within their consciousness, which should be able to help guide them spiritually similarly to Identified Kaiju and their wielders. It is shown that it is likely possible to keep souls from departing from the body as shown by the grudge spirits still being within Kafka thanks to Isao and allowing him to continue transforming into Kaiju No. 8 despite being completely human)
- Enhanced Senses (Even without a suit, Captain-level fighters have a good awareness of their surroundings, able to sense someone sneaking. Kaiju Weapon Episode Kikoru can react and deflect Kaiju No. 9's invisible concussive force with her senses, as No. 9 has evolved to the point where Kikoru is unable to predict its attacks through tells or experience and Gen is more skilled than her)
- Stealth Mastery (Kaiju Weapon Episode Kikoru can surprise characters like Kaiju No. 9, who is capable of acting, fighting, and navigating without sight or any senses in general and Gen is more skilled than her)
- Heat Manipulation and Limited Regeneration Negation via GS-3305 (Due to its ability to generate heat, GS-3305’s blade has the capacity to delay the regeneration of Daikaiju-class threat such as Kaiju No. 9. Interestingly enough, in comparison to Mina Ashiro’s custom weapons, like T-25101985, Gen’s weapon is able to delay regeneration due to heat, but Mina’s cannot; thus, it can be implied that Gen’s weapon can generate more heat)
- Air Manipulation (Capable of creating air slashes with GS-3305, even those that branches of. As shown with Soshiro, blade strikes are invisible)
- Damage Boost (Squadron-Style Bayonet Technique: The Defense Force has meticulously honed the Squadron-Style techniques to slay Kaiju. Upon utilizing a combat technique, the combatant’s power is noted to grow, allowing for one to go from being overpowered to the one that is now overpowering instead A demonstration of the power provided by these techniques is when a fighter who states that they can no sell another fighter’s regular attacks is actively dodging the combat techniques instead of tanking them. Another demonstration is shown when Kikoru, with a regular attack, could only destroy a giant Kaiju’s arm despite putting all of her weight into it, yet Number One Fallen Thunder, under the same conditions, could perfectly split the giant Kaiju in half right down the middle where its armor is at its most durable, causing a veritable fountain of bodily fluid to spray out and drench the entire area. The sixth technique of the Squadron-Style are powerful enough that it could temporarily halt the movement of Daikaiju-class adversaries when the practitioner’s regular attacks couldn’t. The Squadron-style techniques are provide boosts to one’s speed, as it allows Kaiju No. 8 to overwhelm Kaiju No. 9 to the point that it is unable to avoid his strikes, forcing the Kaiju to utilize its own combat technique in order to retaliate, despite the fact that Kaiju No. 9 is capable of casually keeping at bay both him and Gen Narumi, the latter of which who possesses the precognitive prowess of Kaiju No. 1. However, Gen’s current mastery of his combat technique in the main story puts him on par with the likes of Soichiro Hoshina and Soshiro Hoshina’s Hoshina Style Sword Slay Technique, the former because the both are lauded as equal in the east and west respectively and the latter because they are known as the Defense Force’s close quarters combat de facto top two)
- Explosion Manipulation (Gen’s Number Two: Slash Salvo causes an explosion at the end)
- Danmaku (As a rifle-type weapon from the Defense Force, it should be comparable to the ordinary rifles, if not superior due to being a custom weapon)
- Statistics Amplification
- Enhanced Senses
- Forcefield Creation
- Information Analysis
- Holographic Projection
- Damage Reduction
- Self-Healing
- Surface Scaling
- Awakened Power
- Likely Body Puppetry
- Afterimage Creation
- Non-Standard Breathing (Type 2; All officers wear half-face elastomeric air-purifying respirators and full-face gas masks that not protect officers from kaiju's bodily fluid and gasses, but helps with their breathing in combat)
- Explosion Manipulation via Grenades
- Flash-Freezing via Freeze Grenades
- Light Manipulation, Sound Manipulation and Status Effect Inducement (Via stun grenades)
- Elemental Manipulation (Can load various Kaiju-enhanced rounds that enhance his shots with elemental properties - these include Explosive, Ice, Electricity and Light Manipulation)
- Damage Boost (Through a burst of emotion, a Defense Force officer can boost the elemental potency of their rounds. Kaiju No. 9, a Daikaiju superior to Reno Ichikawa, chooses to use body shields to block Reno's enhanced freeze rounds instead of directly withstanding them, despite having previously resisted Reno's freeze rounds)
- Heat Manipulation via Burst Rounds
- Flash-Freezing, Limited Durability Negation and Statistics Reduction via Freeze Rounds
- Paralysis Inducement via Conductor Rounds
- Minor Light Manipulation (Defense Force Pistols are equipped with a tactical light that can be used to temporarily blind and disorient targets)
- Damage Boost (To combat a more powerful foe, the Defense Force's marksman weapons have the capacity to boost their piercing power)
- Energy Emission (When unleashing the combat power of their equipment, it emits electrical-like energy that can not only destroy the officer's surroundings but can also hurt and paralyze those who come into contact with it. Even after utilizing their equipment's combat power, officers have the capability to emit this electrical-like energy from their attacks)
- Passive Overwhelming Aura (When a captain-class officer, who possesses an Unleashed Combat Power of 84% or above,, unleashes full release, the area is designated as restricted to officers with an Unleashed Combat Power under 60 percent. The reason for this is that a captain-class’s combat power reaches the level of a Daikaiju and thus releases a Daikaiju-like aura capable of engulfing weaker officers and killing them, which is why those officers usually need permission to perform a Full Release or warn other officers to not approach the danger zone, showcasing that Daikaiju’s aura is passive in nature. When an officer wears a Numbers Weapon Weapon Suit, they transform into such a dangerous life form that even First Division Officers, whose combat powers are viewed as impressive by a 60% Full Release Kikoru Shinomiya and hold their own against Kaiju that the same Kikoru would need assistance with, stated they needed to evaluate just as much as the civilian instead of providing backup, implying a level of superiority in comparison to those that wear normal Defense Force suits. Although it is noted that this aura becomes more potent the stronger one is, Gen's aura is so strong that no officer, including those acknowledged as superior to him on multiple occasions, such as Isao and Mina, who have each engaged in combat with powerful Daikaiju-level threats that are superior to them, can survive within a hundred-meter radius of him due to having Japan's strongest combat power, which is why many were astonished by Soshiro being able to perform any moves within Gen’s domain despite being weaker than him yet on par, if not superior, to him in skills))
Weaknesses
Overheating can be caused by the abuse or prolonged use of the power of the combat suit, which can weaken the wearer as their Unleashed Combat Power drops and induce physical agony to the point where they bleed. Repeated usage of a Numbers weapon puts a lot of strain on the user's body and shaves years off their lives that could ultimately be fatal. RT-0001's effectiveness for its durability negation begins to lessen against opponents with superior defensive abilities that far exceeds the limit of this ability. Kaiju No. 11 states that RT-0001 is specifically unable to anticipate the actions of an inorganic threat that homes in on Gen automatically, but after evolving, this is no longer a weakness for RT-0001. Gen is put through a great deal of physical and mental stress by the Evolved RT-0001, with the strain on his cerebral nerves being so severe that if Gen abuses this power for more than a few minutes, his brain won't last, however, this can be somewhat circumvented by Gen switching between the two types of RT-0001 frequently in combat. If Gen overheats and uses control overrides to continue fighting, he may be able to retain peak performance for a brief period of time; nevertheless, his body will not be able to keep up with the attacks even if he is aware that they are approaching with RT-0001.
Ranked #7 of 28 in Kaiju No. 8 by strength.
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