Kaiju No. 14

Kaiju No. 8 · Kaiju (Identified Kaiju)

Tier
7-A
Attack Potency
Mountain Level+
Speed
High Hypersonic, up to Ftl
Durability
Mountain Level+

Powers and abilities

  • Kaiju Physiology (Daikaiju)
  • Unarmed Combat Proficiency (Stated to outshine Kaiju No. 10, who has a combat style similar to humans, in terms of combat ability)
  • Levitation (Much like its sibling, this kaiju can freely move mid-air)
  • Energy Manipulation and Teleportation (Through the manipulation of teleportation energy, Kaiju No. 14 can teleport itself from one location to another erratically. Kaiju No. 14 can create a portal from its body, allowing a person to walk through it and teleport elsewhere. If activated by an external force, No. 14 can manifest a portal from its body even when dead)
  • Enhanced Senses
  • Multiple Vision (Since this kaiju naturally has 3 heads, it means that No. 14 can see in three different places at once)
  • Energy Projection and Explosion Manipulation (The series' energy attacks are not only able to create explosion, but are also hot enough that upon direct contact, they can vaporize rocks, concrete, steel, and even the human body, leaving behind only a few drops of blood, even an indirect contact is potent enough. The potency of this is dependent on one's combat power, an example being that Gen Narumi with Defense Force was okay with an indirect exposure while a regular solider wasn't and another example being that Kafka could easily withstand a Fortitude 6.4 Kaiju's energy attack yet resorted to deflecting and avoiding Kaiju No. 9's, despite both foes being weaker than him fortitude level-wise. In particular, Kaiju No. 14 can project destructive beams of energy from each mouth on its head)
  • No. 9's access to Director General Isao Shinomiya's memories enables it to specifically design Kaiju Nos. 11 through 15 to exterminate the Defense Force, such as Gen Narumi, Kikoru Shinomiya, Soshiro Hoshina, Rin Shinonome, etc.., thereby gaining knowledge of not only their general but personal combat abilities and how to bypass them and perform them since Isao has served at the heart of Japan's neutralization efforts.
  • Are noted to be No. 9's masterpieces in comparison to Kaiju No. 10, who is classified as a prototype, and as such, Nos. 11 through 15 should likely be able to employ similar abilities to No. 10, if not at a higher level.

Weaknesses

Standard Kaiju weaknesses. Its core is assumed to be at the center of its body. Its teleportation requires a 2-second cooldown before it can be employed again.

Ranked tied for #11 of 28 in Kaiju No. 8 by strength.

More from Kaiju No. 8

Close fights from other series

Compare Kaiju No. 14 with another character · Kaiju No. 14 on the VS Battles Wiki