Reno Ichikawa

Kaiju No. 8 · Human, Fourth Division Officer (formerly), Third Division Officer (formerly), Cleanup worker (formerly), Numbers Weapon Wielder of Kaiju No. 6, Platoon Leader of Third Division

Defense Force Suit

Tier
9-C, up to 7-A
Attack Potency
Street Level+, up to Mountain Level+
Speed
Superhuman
Durability
Street Level+, up to Mountain Level+

Numbers Weapon Suit (Pre-Training)

Tier
8-A, up to 7-A
Attack Potency
Multi-City Block Level, up to Mountain Level+
Speed
Subsonic
Durability
Multi-City Block Level, up to Mountain Level+

Numbers Weapon Suit (Post-Training)

Tier
7-A, up to HIGH 6-A
Attack Potency
Mountain Level+, up to Multi-Continent Level
Speed
High Hypersonic, up to Sub-Relativistic
Durability
Mountain Level+, up to Multi-Continent Level

Powers and abilities

  • Superhuman Physical Characteristics
  • Combat Genius Intelligence
  • Greater Accelerated Development (Training, Battle; Physical Statistics, Abilities. Stated to have consistent "growth spur" during the two months of training. During the Compatible User Episode, Reno was able to significantly increase the rate of his growth in just a month to the point of far surpassing that of Post Kaiju Weapon Episode Kikoru Shinomiya's, allowing for him to bring his levels up to combat-ready status to utilize Numbers Weapon 6, a task that should’ve been impossible according to Captain Ogata)
  • Information Analysis and Analytical Prediction (Has been taught by Kikoru to predict the attacks of opponents capable of perception-blitzing him through their tells. The Defense Force recognizes Reno as a capable man who observes his surroundings, possesses good balance and pays attention to even the smallest details without even trying, like Kikoru cutting her ends by one centimeter, Kafka Hibino's shoe size, or Iharu's empty drink prompting him to order a cola for him. Reno's exceptional abilities allow him to predict events in advance, to the point where Iharu describes him as frightening. For instance, he can anticipate and correct Kafka's mistakes, such as forgetting to take out his trash or order the limited edition shoes on time, and identify the song Kafka wants to sing at karaoke based on wrong information, only to reveal that he had prematurely added the exact song to the queue)
  • Supernatural Willpower and Instinctive Action (With powerful willpower, characters can force their bodies to move and fight even if they are unable to control their own thoughts. Additionally, they can withstand the passive aura of a Daikaiju, whether it is through wearing Numbers Weapon Suits or clashing with a Daiakiju head-to-head with no ill-effect, even though even though it induces a plethora of different aliments/effects onto those that affected by it like Fear Inducement, Hallucination Causation, Statistics Reduction, Madness Manipulation (Type 3) and even outright actual death. When it comes to Mental BFR, characters with strong willpower can connect with the trapped individual through their resolve, enabling them to break free from manipulation, even when their memories has been taken. And it is implied with Isao Shinomiya that one can regain their missing memories by oneself. It is also possible for them to resist Paralysis Inducement and Sleep Manipulation as they can move despite the fact that their bodies had not been responding to them previously, to regain their fading consciousness, and even to seize control of their bodies, the latter of which happening after being subjected to possession through sheer willpower)
  • Telepathy, Soul Manipulation, Mind Manipulation, Instinctive Action, Non-Physical Interaction (Mind, Incorporeality & Soul), Pain Manipulation, Perception Manipulation, Empathic Manipulation, Illusion Creation, and Memory Manipulation (If characters are in another’s consciousness or psyche, whether through bonds or physical means, it is shown that they can physically interact with that person, even if they are a being with no true form. As Kafka can see the departing spirits of the Meireki Kaiju and the grudge warriors, it means that the consciousness also holds the soul of a being. In this mental realm, one can give or take the essence of another, the former allowing one to keep living despite previously fading away and the latter causing them to become paralyzed and their consciousness to fade before vanishing due to being absorbed—though they can be resisted with sufficient strength and awareness—and listen to their inner thoughts or create weapons. Despite being forcibly in one’s consciousness, even after being struck with a psychogenic attack that can cause loss of consciousness/awareness, it is possible for one to still maintain awareness of the outside world, thus allowing them to fight unhindered and even show real events, images and memories, or take different appearances and see illusions. However, it is possible to lure someone deep into another’s consciousness to the point they are unaware of what happening even if they should, allowing one who has awareness of the outside to harm that other person despite being in the middle of a conversation. As shown with Kaiju No. 15 and No. 9, it is possible to affect one’s memories and emotions in this mental world via pain without needing to touch them, thus allowing one to reduce the other into a childlike state or forget their past, but at the same time, it is also possible to help calm a person if they are rampaging due to their rampaging thoughts. Any damage done can affect the compatibility of everything that requires a functioning Neurolink, such as the Numbers Weapons Suit that syncs with one’s brain and affects one’s ability to utilize their neural circuits, even from the outside. With a strong enough willpower, it is more than possible for one to outright free themselves from their consciousness if trapped. They can even talk with the memory of their past selves within their consciousness, which should be able to help guide them spiritually similarly to Identified Kaiju and their wielders. It is shown that it is likely possible to keep souls from departing from the body as shown by the grudge spirits still being within Kafka thanks to Isao and allowing him to continue transforming into Kaiju No. 8 despite being completely human)
  • Enhanced Senses (Even without a suit, Captain-level fighters have a good awareness of their surroundings, able to sense someone sneaking)
  • Multiple Visions (Stated that FN-0006 acts as a surveillance system where Reno can see and talk through them. Due to this, Reno was able to launch his attack from over 3 kilometers away, so much so that Kaiju No. 8 could not see the blaster despite him having Telescopic Vision, hitting only the Third Waves and not No. 8)
  • Weapon Control (Reno has sixteen independent flight capable miniature blasters that can be controlled telekinetically by hand gestures. They are capable of making sharp turns even when being propelled at high speed)
  • Energy Projection and Forcefield Creation (Not only are these blasters able to release a catastrophic blast of energy, but they are also able to project their own forcefields. The forcefield was shown capable of diffusing the Third Wave Daikaiju’s energy beam harmlessly, which causes massive explosions upon contact. In addition, each of these blasters comes with a booster that has the capability of increasing the speed at which they move. These blasters work differently in comparison to regular Defense Force weaponry, as through FN-0006, Reno's freezing cold energy does not need to hit the opponent in order to freeze them from afar, but rather Reno can apply his freezing to anything within the line of sight of his blasters as it spawns on them)
  • Stealth Mastery (Since FN-0006 act as extensions of Numbers Weapon 6, they can emit sensible energy just as powerful when unleashing attacks, which would enable Reno or potentially other blasters to go undetected while targets are preoccupied even though they contain equally powerful energies)
  • Statistics Amplification
  • Enhanced Senses
  • Forcefield Creation
  • Information Analysis
  • Holographic Projection
  • Damage Reduction
  • Self-Healing
  • Surface Scaling
  • Awakened Power
  • Likely Body Puppetry
  • Afterimage Creation
  • Non-Standard Breathing (Type 2; All officers wear half-face elastomeric air-purifying respirators and full-face gas masks that not protect officers from kaiju's bodily fluid and gasses, but helps with their breathing in combat)
  • Explosion Manipulation via Grenades
  • Flash-Freezing via Freeze Grenades
  • Light Manipulation, Sound Manipulation and Status Effect Inducement (Via stun grenades)
  • Elemental Manipulation (Can load various Kaiju-enhanced rounds that enhance his shots with elemental properties - these include Explosive, Ice, Electricity and Light Manipulation)
  • Damage Boost (Through a burst of emotion, a Defense Force officer can boost the elemental potency of their rounds. Kaiju No. 9, a Daikaiju superior to Reno Ichikawa, chooses to use body shields to block Reno's enhanced freeze rounds instead of directly withstanding them, despite having previously resisted Reno's freeze rounds)
  • Heat Manipulation via Burst Rounds
  • Flash-Freezing, Limited Durability Negation and Statistics Reduction via Freeze Rounds
  • Paralysis Inducement via Conductor Rounds
  • Minor Light Manipulation (Defense Force Pistols are equipped with a tactical light that can be used to temporarily blind and disorient targets)
  • Damage Boost (To combat a more powerful foe, the Defense Force's marksman weaponry have the capacity to boost their piercing power)
  • Energy Emission (When unleashing the combat power of their equipment, it emits electrical-like energy that can not only destroy the officer's surroundings but can also hurt and paralyze those who come into contact with it. Even after utilizing their equipment's combat power, officers have the capability to emit this electrical-like energy from their attacks)
  • Passive Overwhelming Aura (When a captain-class officer, who possesses an Unleashed Combat Power of 84% or above,, unleashes full release, the area is designated as restricted to officers with an Unleashed Combat Power under 60 percent. The reason for this is that a captain-class’s combat power reaches the level of a Daikaiju and thus releases a Daikaiju-like aura capable of engulfing weaker officers and killing them, which is why those officers usually need permission to perform a Full Release or warn other officers to not approach the danger zone, showcasing that Daikaiju’s aura is passive in nature. When an officer wears a Numbers Weapon Weapon Suit, they transform into such a dangerous life form that even First Division Officers, whose combat powers are viewed as impressive by a 60% Full Release Kikoru Shinomiya and hold their own against Kaiju that the same Kikoru would need assistance with, stated they needed to evaluate just as much as the civilian instead of providing backup, implying a level of superiority in comparison to those that wear normal Defense Force suits. Although it is noted that this aura becomes more potent the stronger one is, Gen's aura is so strong that no officer, including those acknowledged as superior to him on multiple occasions, such as Isao and Mina, who have each engaged in combat with powerful Daikaiju-level threats that are superior to them, can survive within a hundred-meter radius of him due to having Japan's strongest combat power, which is why many were astonished by Soshiro being able to perform any moves within Gen’s domain despite being weaker than him yet on par, if not superior, to him in skills)
  • Danmaku (The Defense Force rifle-type weapons have enough ammo to maintain fire for a long time, so they qualify for this ability)
  • Martial Arts, Weapon Mastery, and Marksmanship (All Japanese Defense Force officers, especially the newer generation, are trained in a variety of different martial arts, such as boxing, archery, judo, kendo, hōjutsu, bōjutsu, karate, etc… In the current era, the Defense Force had long since shifted its focus to firearms because, unlike the days of close-quarters combat, they allow attacks from a safe distance, have resulted in fewer mission casualties, and provide the ability to eliminate a variety of kaiju using the appropriate ammunition in the appropriate situation.. As a Japaneses Defense Force officer unleashes more of their suit's combat power, their ability to intuitively feel from the instant they fire, or from the recoil, whether their shots will successfully hit a target will increase, allowing them to fluidly engage other targets without needing to waste time or movement)
  • Acrobatics (All Japanese Defense Force officers are shown to be extremely agile to the point of avoiding point-blank attacks without the other person noticing, able to perform parkour, leap across cars and buildings even with the addition of heavy equipment under enemy's fire, accelerate without any issues and make sharp turns without slowing down, flips that extend over tens of meters, and recover their balance. Even when surrounded by attacks from many directions, their agility allows officers to avoid them. Additionally, Defense Force officers has shown multiple times to launch themselves great distances into the air and land perfectly fine without any injuries. They do not suffer any negative effects by moving in destroyed environments. After his training with the Forth Division, Reno acquired similar level of skills as Iharu, who can reach Captain-level of power, giving him inhuman movement, even in the air, and mobility in comparison to regular officers. In fact, Vice-Captain and Captain on Soshiro and Mina's level could run up on Giant-class Kaiju's arm and avoid multiple large punches from them whilst maintaining balance on the moving creature's arms every time and maintain their balance in the air even after being struck with an attack that destroyed their footing without losing their aim on their target and still manage to keep that balance whilst mid-air despite the recoil of their weapons. Even Kafka, the weakest officer of the Third Division, could clear the 3rd Unit Valentine Tournament without a Defense Force Suit, which involves competitors holding heart-shaped objects that are as heavy as a 27-year-old adult woman while clearing various obstacles, such as crossing a wobbly suspension bridge while being shot at by bullets, walking past an acupressure field, jumping in through a ring of fire, and many more trials)
  • Stealth Mastery (Officers are shown to be willing to use their surroundings, hide their movements, and ambush their opponents by employing methods such as using objects as cover and smokescreens generated by an attack)
  • Accelerated Development (Training, Battle; Physical Statistics, Abilities. As a Defense Force Officer with the ability to scale the wall that people hit with unleash combat powers at 20-30%, he is capable of becoming stronger and faster throughout the Sagamihara Neutralization Operation to the point where stronger characters were unable to keep up with him and were quickly surpassed. Additionally, he should be able to grow far faster than Iharu that he can't keep up, whose mind is capable of absorbing everything he studies and who makes remarkable gains in strength every time he trains to the point he felt invincible and his potential seemed limitless)

Weaknesses

Overheating can be caused by the abuse or prolonged use of the power of the combat suit, which can weaken the wearer as their Unleashed Combat Power drops and induce physical agony to the point where they bleed. Repeated usage of a Numbers weapon puts a lot of strain on the user's body and shaves years off their lives that could ultimately be fatal. Is terrified of scary things such as ghosts

Ranked #9 of 28 in Kaiju No. 8 by strength.

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Compare Reno Ichikawa with another character · Reno Ichikawa on the VS Battles Wiki