Allip
Dungeons & Dragons · Tabletop · Medium Undead (Incorporeal)
- Tier
- 9-B, up to 8-A
- Attack Potency
- Wall Level, up to Multi-City Block Level
- Speed
- Subsonic, up to Ftl+
- Durability
- Wall Level, up to Multi-City Block Level
Powers and abilities
- Superhuman Physical Characteristics
- Immortality (Types 1 and 7)
- Self-Sustenance (Type 1, 2 and 3; Undead do not need any sustenance)
- Passive Energy Absorption (An Undead's mere existence siphons heat and life)
- Damage Reduction (Shown here)
- Incorporeality (Are an incorporeal entity)
- Non-Physical Interaction (As an incorporeal entity they can touch other incorporeal creatures)
- Enhanced Senses (Have night vision)
- Madness Manipulation (Types 2 and 3; Detecting the thoughts of an Allip drives the user mad)
- Flight (Shown here)
- Mind Manipulation (Can manipulate and harm one's mind through their touch and voice)
- Stealth Mastery (Shown here)
- Social Influencing (Are skilled in intimdation)
- Statistics Reduction
- Statistics Amplification (Via Wisdom Drain)
- As Undead they have Extreme Resistance to Death Manipulation and Soul Manipulation (Get healed by spells that use Negative energy such as Inflict Wounds and all undead draw their powers from the Negative Plane which is the antithesis to life)
- Mind Manipulation
- Poison Manipulation
- Sleep Manipulation
- Paralysis Inducement
- Status Effect Inducement
- Pressure Points
- Energy Drain (All shown here)
- Pain Manipulation (Undead are unlikely to feel any pain)
- minor Resistance to Temperature Manipulation (Undead can endure being in extreme climates far better than humans)
- they also have Extreme Resistance to Life Manipulation
- Soul Manipulation (Have a +2 turn undead which uses energy from the Positive Energy Realm)
- Acid Manipulation
- Temperature Manipulation
- Electricity Manipulation
- Sound Manipulation
- Empathic Manipulation
- Sleep Manipulation
- Fear Manipulation
- Petrification (All shown here)
Weaknesses
Holy water has a 50% chance of hitting them
Ranked tied for #118 of 704 in Dungeons & Dragons by strength.
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