Water Weird

Dungeons & Dragons · Tabletop · Large Elemental (Water)

Tier
9-B, up to 8-A
Attack Potency
Wall Level, up to Multi-City Block Level
Speed
Subsonic, up to Ftl+
Durability
Wall Level, up to Multi-City Block Level

Powers and abilities

  • Superhuman Physical Characteristics
  • Inorganic Physiology (Are made from water)
  • Self-Sustenance (Types 1, 2, and 3; Elementals do not require any kind of sustenance)
  • Immortality (Type 9; As an elemental an it can be hit only by +2 magical weapons and above which means it exists on at least three planes)
  • Enhanced Senses (Have blindsight)
  • Water Manipulation (Via Elemental Blast)
  • Camouflage (Via Invisible In Water)
  • Summoning (Shown here)
  • Transmutation (Non-elemental creatures that enter their pool are transformed into elemental matter)
  • Regeneration (Low-Mid; Shown here)
  • Damage Reduction (Shown here)
  • Social Influencing (Are skilled in both diplomacy and intimidation)
  • Mind Manipulation (Via Elemental Command)
  • Magic
  • Reality Warping and Holy Manipulation (Are able to cast divine magic; Magic in D&D is manipulation of the Weave which is a fundamental part of reality)
  • Non-Physical Interaction (Magic in D&D is able to affect abstract, intangible and incorporeal beings)
  • likely many more (As a Sorcerer they should have access to various spells)
  • They are able to will use the following spells at will
  • granting them: Information Analysis (Via Analyze Dweomer)
  • Telepathy (Via Contact Other Planes and Detect Thoughts)
  • Extrasensory Perception (Via Clairaudience /Clairvoyance, Foresight and True Seeing)
  • Clairvoyance (Via Discern Location, Find the Path, Legend Lore, Locate Creature, Locate Object, and Vision)
  • Automatic Translation (Via Tongues)
  • Healing (Due to having the Healing Domain, the Water Weird has access to various healing spells)
  • the Water Domain also grants them: Acid Manipulation (Via Acid Fog)
  • Temperature Manipulation (Via Cone of Cold)
  • Weather Manipulation (Via Control Weather)
  • Summoning (Via Elemental Swarm)
  • Water Manipulation (Via Horrid Wilting)
  • Ice Manipulation (Via Ice Cloud)
  • Smoke Manipulation (Via Acid Cloud, Fog Cloud, and Obscuring Mist)
  • Power Bestowal (Via Water Breathing)
  • Extreme Resistance to Paralysis Inducement (Shown here)
  • Status Effect Inducement (Shown here)
  • Pressure Points (Are immune to critical hits, i.e being hit in a weak spot)

Weaknesses

Their life force is bound to a pool of water

Ranked tied for #118 of 704 in Dungeons & Dragons by strength.

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Close fights from other series

Compare Water Weird with another character · Water Weird on the VS Battles Wiki