Arrowhawk

Dungeons & Dragons · Tabletop · Small/Medium/Large Outsider (Air, Extraplanar)

Juvenile

Tier
9-B, up to 9-A
Attack Potency
Wall Level, up to Small Building Level
Speed
Subsonic
Durability
Wall Level, up to Small Building Level

Adult

Tier
9-A
Attack Potency
Small Building Level+
Speed
Hypersonic+, up to High Hypersonic+
Durability
Small Building Level+

Elder

Tier
9-A
Attack Potency
Small Building Level+
Speed
Hypersonic+, up to High Hypersonic+
Durability
Small Building Level+

Powers and abilities

  • Superhuman Physical Characteristics
  • Abstract Existence (Type 1; As an Outsider they are purely abstract in their physiology)
  • Flight (They spend all their days flying, with them having an innate levitation ability)
  • Enhanced Senses (Have night vision)
  • Electricity Manipulation (Via Electricity Ray)
  • Martial Arts (Via Weapon Finesse; Explained here)
  • Non-Physical Interaction (Can affect abstracts, concepts, incorporeals, intangibles, and even that which does not exist)
  • Stealth Mastery (Can move rather quietly)
  • Social Influencing (Are proficient in diplomacy)
  • Extreme Resistance to Acid Manipulation
  • Electricity Manipulation
  • Poison Manipulation
  • and Resistance to Temperature Manipulation (All shown here)
  • All previous abilities plus Large Size (Type 0; They are 10 feet tall)
  • All previous abilities further Large Size (Type 0; They are 20 feet tall)
  • Martial Arts (Via Blind-Fight and Weapon Focus (Bite); Explained here and here)

Weaknesses

None notable

Ranked tied for #102 of 704 in Dungeons & Dragons by strength.

More from Dungeons & Dragons

Close fights from other series

Compare Arrowhawk with another character · Arrowhawk on the VS Battles Wiki