Arrowhawk
Dungeons & Dragons · Tabletop · Small/Medium/Large Outsider (Air, Extraplanar)
Juvenile
- Tier
- 9-B, up to 9-A
- Attack Potency
- Wall Level, up to Small Building Level
- Speed
- Subsonic
- Durability
- Wall Level, up to Small Building Level
Adult
- Tier
- 9-A
- Attack Potency
- Small Building Level+
- Speed
- Hypersonic+, up to High Hypersonic+
- Durability
- Small Building Level+
Elder
- Tier
- 9-A
- Attack Potency
- Small Building Level+
- Speed
- Hypersonic+, up to High Hypersonic+
- Durability
- Small Building Level+
Powers and abilities
- Superhuman Physical Characteristics
- Abstract Existence (Type 1; As an Outsider they are purely abstract in their physiology)
- Flight (They spend all their days flying, with them having an innate levitation ability)
- Enhanced Senses (Have night vision)
- Electricity Manipulation (Via Electricity Ray)
- Martial Arts (Via Weapon Finesse; Explained here)
- Non-Physical Interaction (Can affect abstracts, concepts, incorporeals, intangibles, and even that which does not exist)
- Stealth Mastery (Can move rather quietly)
- Social Influencing (Are proficient in diplomacy)
- Extreme Resistance to Acid Manipulation
- Electricity Manipulation
- Poison Manipulation
- and Resistance to Temperature Manipulation (All shown here)
- All previous abilities plus Large Size (Type 0; They are 10 feet tall)
- All previous abilities further Large Size (Type 0; They are 20 feet tall)
- Martial Arts (Via Blind-Fight and Weapon Focus (Bite); Explained here and here)
Weaknesses
None notable
Ranked tied for #102 of 704 in Dungeons & Dragons by strength.
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