Azbara Jos
Dungeons & Dragons · Tabletop · Human Wizard
- Tier
- 9-A
- Attack Potency
- Small Building Level+
- Speed
- Hypersonic+, up to High Hypersonic+
- Durability
- Small Building Level+
Powers and abilities
- Superhuman Physical Characteristics
- Magic
- Reality Warping (Magic is performed by interacting with the threads of the Spellweave, a multiverse-spanning construct that is synonymous with the goddess Mystra)
- Non-Physical Interaction (Can affect intangible, incorporeal, nonexistent, and abstract enemies)
- Resistance Negation via Potent Cantrips (His casual spells deal damage even if totally resisted or if they miss)
- Forcefield Creation via Mage Armor
- Social Influencing
- Stealth Mastery
- Power Modification via Sculpt Spells
- Fire Manipulation via Fireball
- Power Nullification via Counterspell
- Teleportation via Misty Step
- Invisibility
- Heat Manipulation via Scorching Ray
- Sound Manipulation via Thunderwave
- Energy Projection and Homing Attack via Magic Missile
- Smoke Manipulation via Fog Cloud
- Telekinesis via Mage Hand
- Electricity Manipulation via Shocking Grasp
- Ice Manipulation via Ray of Frost
- Illusion Creation via Prestidigitation
- Weapon Mastery
Weaknesses
None notable
Ranked tied for #102 of 704 in Dungeons & Dragons by strength.
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