Belker
Dungeons & Dragons · Tabletop · Large Elemental (Air, Extraplanar)
- Tier
- 9-A
- Attack Potency
- Small Building Level+
- Speed
- Hypersonic+, up to High Hypersonic+
- Durability
- Small Building Level+
Powers and abilities
- Superhuman Physical Characteristics
- Large Size (Type 0; The largest Belkers can reach a size of 9 feet tall)
- Flight (Shown here)
- Elemental Intangibility (Are made out of smoke)
- Enhanced Senses (Have night vision)
- Bodily Weaponry (Use their wings, claws, and bite in combat)
- Self-Sustenance (Types 1, 2, and 3; Elementals do not require any kind of sustenance)
- Martial Arts (Via Weapon Finesse; Explained here)
- Stealth Mastery (Shown here)
- Non-Physical Interaction (They are able to harm beings that are composed of gas)
- Smoke Manipulation
- Body Control
- Damage Reduction
- and Density Manipulation (Via Smoke Form)
- Extreme Resistance to Paralysis Inducement (Shown here)
- Status Effect Inducement (Shown here)
- Pressure Points (Are immune to critical hits, i.e. being hit in a weak spot)
- Heat (Shown here)
- Petrification (Shown here)
Weaknesses
In their Smoke Form state strong winds can push them around
Ranked tied for #102 of 704 in Dungeons & Dragons by strength.
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Compare Belker with another character · Belker on the VS Battles Wiki