Belker

Dungeons & Dragons · Tabletop · Large Elemental (Air, Extraplanar)

Tier
9-A
Attack Potency
Small Building Level+
Speed
Hypersonic+, up to High Hypersonic+
Durability
Small Building Level+

Powers and abilities

  • Superhuman Physical Characteristics
  • Large Size (Type 0; The largest Belkers can reach a size of 9 feet tall)
  • Flight (Shown here)
  • Elemental Intangibility (Are made out of smoke)
  • Enhanced Senses (Have night vision)
  • Bodily Weaponry (Use their wings, claws, and bite in combat)
  • Self-Sustenance (Types 1, 2, and 3; Elementals do not require any kind of sustenance)
  • Martial Arts (Via Weapon Finesse; Explained here)
  • Stealth Mastery (Shown here)
  • Non-Physical Interaction (They are able to harm beings that are composed of gas)
  • Smoke Manipulation
  • Body Control
  • Damage Reduction
  • and Density Manipulation (Via Smoke Form)
  • Extreme Resistance to Paralysis Inducement (Shown here)
  • Status Effect Inducement (Shown here)
  • Pressure Points (Are immune to critical hits, i.e. being hit in a weak spot)
  • Heat (Shown here)
  • Petrification (Shown here)

Weaknesses

In their Smoke Form state strong winds can push them around

Ranked tied for #102 of 704 in Dungeons & Dragons by strength.

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Close fights from other series

Compare Belker with another character · Belker on the VS Battles Wiki