Hecatoncheires
Dungeons & Dragons · Tabletop · Abomination
- Tier
- 2-C, up to 2-A
- Attack Potency
- Low Multiverse Level, up to Multiverse Level+
- Speed
- Infinite
- Durability
- Low Multiverse Level, up to Multiverse Level+
Powers and abilities
- Superhuman Physical Characteristics
- Immortality (Types 1 and 3)
- Regeneration (Low-Mid)
- Self-Sustenance (Types 1, 2, and 3)
- Extrasensory Perception (True seeing lets a Hecatoncheires see through illusions, natural and magical illusions, know the original form of shapeshifters, and see souls and concepts. Blindsight allows it to detect objects without needing sight. It can detect Good and Magic at will)
- Telepathy
- Power Bestowal (Can amp a weapon to have magical cutting properties)
- Abstract Existence (Type 1, all Outsiders are merely abstractions of multiversal concepts given the visage of flesh and viscera)
- Power Nullification (Can nullify regeneration up to Mid-Godly)
- Magic
- Omnilingualism
- Flight
- Forcefield Creation (Can summon a magic shield to guard itself)
- Non-Physical Interaction
- and Summoning (Can summon another Hecatoncheires but they are loathed to do so). Resistances to the following: Statistics Reduction
- Death Manipulation
- Fire Manipulation
- Acid Manipulation
- Disease Manipulation
- Mind Manipulation
- Electricity Manipulation
- Disintegration
- BFR
- Sleep Manipulation
- Paralysis Inducement
- Petrification
- Transmutation
- Magic
- Electricity Manipulation
- Sealing
- Poison Manipulation
- and "Stunning"
Weaknesses
Good aligned weapons or those tempered by the blood of deities can ignore regeneration
Ranked #11 of 704 in Dungeons & Dragons by strength.
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