Ssendam

Dungeons & Dragons · Tabletop · Slaadi Lord

Material Form

Tier
HIGH 6-A
Attack Potency
Multi-Continent Level
Speed
Relativistic+, up to Ftl+
Durability
Multi-Continent Level

True Form

Tier
2-C
Attack Potency
Low Multiverse Level
Speed
Infinite
Durability
Low Multiverse Level

Powers and abilities

  • Superhuman Physical Characteristics
  • Conceptual Manipulation (Type 1; Gods are concepts given form, allowing them to change their concepts by changing themselves, all across reality; similar to gods, Ygorl and the Slaadi Lords are representations of various forms of Chaos)
  • Regeneration (Mid-Godly; deity-class creatures can return from being erased by a Sphere of Annihilation, which erases mind, body, and soul, and can regenerate from their essence being destroyed)
  • Regeneration Nullification (Mid-Godly, a deity, demon lord, or archdevil can indeed permanently kill a god, though they must generally be lesser in status to do so; Slaadi Lords are directly compared to Demon lords and Archdevils in terms of power)
  • Immortality (Types 1, 2, 3, 8, and 9, Requires a weapon of +4 stature to even hit, which denotes existing on multiple planes of existence, all of which must be hit; Slaadi Lords are effectively immortal)
  • Avatar Creation
  • Possession
  • Probability Manipulation (The actions of deity-class beings can increase their chances to do various things passively- they will always move first, always deal maximum damage, always hit their target, etc)
  • Mind Manipulation (Slaad Lords can control the minds of those within their sphere/alignment)
  • Abstract Existence (Type 1; As Outsiders, slaadi are purely abstract in their physiology, lacking any biology in a traditional sense; they are formed from the literal raw neutral chaos that is Limbo)
  • Chaos Manipulation (Can interact with the undiluted chaos of creation to achieve virtually any effect)
  • Law Manipulation (Superior to Ygorl, who created the Spawning Stone)
  • Elemental Manipulation
  • Reality Warping
  • Magic
  • Spatial Manipulation
  • Time Manipulation (Can control the layers of Limbo, which comprise of the four basic elements of Earth, Fire, Water, and Air)
  • Gravity Manipulation (Slaadi Lords can control the gravity of Limbo)
  • Adaptation (Slaadi can survive in the hostile environs of Limbo)
  • Self-Sustenance (Types 2 and 3)
  • Subjective Reality (Denizens of Limbo possess the ability to warp weak realities through sheer intelligence alone, allowing them to create conditions of their choosing at limited range)
  • Power Modification (The Chaos of Limbo, and thus that of the Slaadi, alters powers as they are cast, extending length where it was instant or causing impermanence in an otherwise permanent object or effect)
  • Absorption (Ssendam can devour enemies alive)
  • Acid Manipulation (Ssendam deals corrosive damage with her touch)
  • Soul Manipulation (Her corrosion prevents resurrection, a process which revives even the soul)
  • Mind Manipulation
  • Madness Manipulation (Type 2; Aside from Ssendam being responsible for madness cropping up throughout the multiverse, her touch induces madness in her enemies)
  • Poison Manipulation
  • Smoke Manipulation (Can exude a cloud of instantly lethal poisonous gas, which kills even abstracts)
  • Darkness Manipulation (Constantly wreathed in shadow)
  • Magic and Invisibility Detection
  • Statistics Reduction and Energy Manipulation (Ssendam can drain the life-energy from her targets, massively reducing stats, potentially lethally)
  • Telepathy
  • Fire Manipulation via Flamestrike
  • Morality Manipulation (Can know the alignment of any enemy she senses)
  • Status Effect Inducement
  • Death Manipulation
  • Sense Manipulation
  • Sleep Manipulation
  • Sound Manipulation

Weaknesses

None notable

Ranked tied for #12 of 704 in Dungeons & Dragons by strength.

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