Tiamat (Dungeons and Dragons)
Dungeons & Dragons · Tabletop · Evil Dragon Deity
Weakened by Hell
- Tier
- LOW 6-B, up to 6-B
- Attack Potency
- Small Country Level, up to Country Level
- Speed
- Ftl, up to Ftl+
- Durability
- Small Country Level, up to Country Level
Avatar
- Tier
- HIGH 6-A
- Attack Potency
- Multi-Continent Level
- Speed
- Ftl, up to Ftl+
- Durability
- Multi-Continent Level
True Form
- Tier
- 2-C
- Attack Potency
- Low Multiverse Level
- Speed
- Infinite
- Durability
- Low Multiverse Level
Powers and abilities
- Superhuman Physical Characteristics
- Immortality (Types 1, 2, 3, 4, and 8, Avatars have 6 and 9)
- Large Size (Varies, but at least Type 1)
- Possession
- Astral Projection
- Conceptual Manipulation (Type 1, controls the domains of Strife, Treachery, and Tyranny)
- Regeneration (Mid-Godly)
- Regeneration Nullification (Up to Mid-Godly)
- Existence Erasure
- Reality Warping
- Creation
- Life Manipulation
- Soul Manipulation
- Causality Manipulation
- Death Manipulation
- Matter Manipulation
- Mind Manipulation
- Corruption (Types 1, and 2)
- Pocket Reality Manipulation
- Time Manipulation
- Spatial Manipulation
- Abstract Existence (Type 1, represents a core force of the multiverse, pure abstraction given the illusion of form)
- Subjective Reality
- Absorption
- Fear Manipulation
- Law Manipulation/Chaos Manipulation (As an Abstract being, Tiamat contributes directly and significantly to the multiversal balance of good and evil, law and chaos- as a God, her presence alone is enough to cause passive effects across multiple universes if not directly counteracted. Such effects include shunting said realities into various parts of the cosmos, death and destruction of all within said reality, and so on)
- Biological Manipulation
- Memory Manipulation
- Incorporeality
- Avatar Creation
- Summoning
- Clairvoyance
- Text Manipulation
- Pain Manipulation
- True Sight
- Probability Manipulation (All actions of Tiamat go as perfectly as possible- she will always hit a perfect mark, she will always resist an effect if possible, she will always suffer only a grazing blow at worst; even when she cannot resist an effect that might work on her, Probability will reorder itself to render her immune due to Legendary Resistances)
- Body Control
- Acid Manipulation
- Fire Manipulation
- Electricity Manipulation
Weaknesses
Cannot leave Hell without an immensely powerful magical ritual- even with this, she is wildly weakened until the ritual is complete, and cannot regenerate normally (rather, she will return to Baator for some undescribed amount of time) and cannot return unless the ritual continues
Ranked tied for #12 of 704 in Dungeons & Dragons by strength.
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Close fights from other series
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