The Nameless One
Dungeons & Dragons · Tabletop · Half-Man (Born a human, the Nameless One is not considered such anymore by those in the know of his true self, as he has lost his mortality) | Half-Man | Mortality | Human
Previous Incarnations (Practical/Paranoid Incarnations)
- Tier
- HIGH 6-A, up to LOW 2-C
- Attack Potency
- Multi-Continent Level, up to Universe Level+
- Speed
- Relativistic+, up to Ftl+
- Durability
- Multi-Continent Level, up to Universe Level+
Current Incarnation
- Tier
- 9-B, up to 6-C
- Attack Potency
- Wall Level, up to Island Level+
- Speed
- Subsonic, up to Ftl+
- Durability
- Wall Level, up to Island Level+
Current Incarnation (Fortress of Regrets)
- Tier
- HIGH 6-A, up to LOW 2-C
- Attack Potency
- Multi-Continent Level, up to Universe Level+
- Speed
- Relativistic+, up to Ftl+
- Durability
- Multi-Continent Level, up to Universe Level+
The Trascendent One
- Tier
- HIGH 6-A, up to LOW 2-C
- Attack Potency
- Multi-Continent Level, up to Universe Level+
- Speed
- Relativistic+, up to Ftl+
- Durability
- Multi-Continent Level, up to Universe Level+
The Ultimate One
- Tier
- 2-C
- Attack Potency
- Low Multiverse Level
- Speed
- Relativistic+, up to Ftl+
- Durability
- Low Multiverse Level
Powers and abilities
- Superhuman Physical Characteristics
- Genius Intelligence (No matter the incarnation, the Nameless One is an incredibly intelligent man, capable of consistently reaching amazing levels of power and influence despite starting from little to nothing)
- Death Manipulation
- Supernatural Willpower
- Regeneration and Immortality (Type 1, 2, 3, 4, 5, 8 and 9. The Nameless One's mortality, which would eventually go on to become the Transcendent One, was stripped away from him to render him immortal, and now resides in a different plane, which is cut off from the rest of the multiverse. Instead, when he dies, his immortality seeks another living being and kills them in his place. This immortality most commonly takes the effect of regeneration, allowing the Nameless One to heal and even remain conscious through many sorts of abuse, such as having various parts of his body torn open and vivisected, though with sufficient damage he can be killed, just not permanently, and even if completely consumed, he will seemingly just reappear. Some wounds, such as his many scars, do not heal)
- Soul Manipulation (Every time the Nameless One's immortality kills a soul in his place, that soul will rise as a Shadow and seek to kill him)
- Self-Sustenance (All Types. The Nameless One is said to not feel any base hunger, and the Transcended One planned to trap or seal him in the Fortress of Regrets, which contains no water or living beings)
- extreme Resistance to Immortality Negation (Even a weapon designed specifically to permanently kill the Nameless One needs to be used in a place where he is cut off from the Planes, and will otherwise not work)
- Fate Manipulation and Precognition (The eyes of the Planes slide over the Nameless One, because he lacks a name: he is completely fateless, and as such, his future cannot be read)
- Conceptual Manipulation (Type 1) and Information Manipulation (The Nameless One's lack of a name protects him from Truename magic)
- Soul Manipulation
- Death Manipulation and Life Manipulation (The Nameless One's soul has been removed; as such, he would be immune to Radiant and Necrotic damage, which manipulate the soul and life essence of beings either positively or negatively. Indeed, he can survive on the outside of the Fortress of Regrets in the Negative Material Plane, which will kill other lifeforms instantly)
- All inherent abilities
- Social Influencing (The Practical Nameless One was a masterful manipulator, once convincing a man that he did not exist so effectively that he actually vanished out of existence)
- likely far more
- All inherent abilities
- Sealing (The Paranoid Incarnation left a trap in a Sensory Stone meant to prevent his future selves from ever escaping their connection to it, binding them to it)
- Poison Manipulation (Left a trap that would attack the Nameless One with a powerful magical hemotoxin)
- Non-Physical Interaction and Immortality Negation (As an enchanted weapon, this incarnation's arm, and likely the rest of him, is capable of interacting with creatures in different planes of existence, as well as abstract, intangible, incorporeal, and nonexistent entities)
- Fire Manipulation (The Brimstone Hammer, which once belonged to this incarnation as it is found in the Maze in which it was once banished to, strikes foes with flames)
- Acid Manipulation and Electricity Manipulation (Created a trap that would release acid vapor and another that would strike them with magical lightning)
- Magic
- Non-Physical Interaction and Immortality Negation (Magic is capable of interacting with creatures in different planes of existence, as well as abstract, intangible, incorporeal, and nonexistent entities)
- Reality Warping (All magic is the result of manipulating The Weave, a multiversal construct personified by the Goddess Mystra, which in turn refines the raw power of the entity known as The Serpent)
- likely far more
- All inherent abilities
- Weapon Mastery and Martial Arts (Can gain mastery over a great variety of weapons, as well as bare-handed combat, to the point that he can wield any of them as if they were just an extension of his will)
- Genius Intelligence
- Precognition and Information Analysis (A being with an intelligence score of 21 or higher can make correct deductions from incomplete information to the point of always knowing the best course of action in a situation, allowing them to predict foes' actions ahead of time)
- Accelerated Development (Can have an above average Wisdom value, which grants one slight supernatural luck and allows them to gain more experience and level up faster)
- Social Influencing (Can reach levels of Charisma that are so high that entire armies would lay their lives at his feet, and were he to want to, he could lead entire Planes into wars)
- Acrobatics (Can reach greatly superhuman levels of Dexterity, which would allow him to avoid nearly any kind of attack)
- Damage Reduction (Has trained in the Way of Stone, a combat philosophy that grants him superior prowess in resisting or deflecting an enemy's blows)
- Resurrection (With Raise Dead, the Nameless One can resurrect those who have died in his presence)
- Pain Manipulation and Healing (With Sensory Touch, the Nameless One can bring another's pain into you, helping them at the cost of their own health)
- Telepathy (Stories-Bones-Tell allows the Nameless One to converse with corpses and the undead)
- Empathic Manipulation (Dead Truce makes it so that unintelligent undead will completely ignore the Nameless One, while intelligent undead may treat him as either a friend or at least an acquaintance on good terms, actively preventing them from attacking as long as he also doesn't attack)
- Enhanced Senses (Through his experience as a Sensate, the Nameless One can acquire superhuman senses)
- Stealth Mastery (As long as they are hidden in shadows, Thieves are capable of stealthily passing right next by enemies and backstabbing them)
- Surface Scaling (All Rogues are extremely skilled climbers and need only the tiniest holds to ascend surfaces)
Weaknesses
The Nameless One's immortality relies on forcing another being to die instead of him. Despite its amazing range, this ability can potentially be negated if he is cut off from the rest of the multiverse and then killed with absolutely no other living being to die for him. While the Nameless One used to lose his memories with every death, this no longer applies to the current incarnation. However, he loses a tiny, imperceptible bit of his mind every time he dies, which will eventually turn him into a mindless husk.
Ranked #13 of 704 in Dungeons & Dragons by strength.
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