Jallarzi Sallavarian
Dungeons & Dragons · Tabletop · Human Wizard
- Tier
- LOW 7-B
- Attack Potency
- Small City Level
- Speed
- Relativistic+, up to Ftl+
- Durability
- Small City Level
Powers and abilities
- Superhuman Physical Characteristics
- Magic
- Reality Warping (All magic is the result of manipulating the Weave, a multiversal construct personified by the Goddess Mystra)
- Non-Physical Interaction (Capable of interacting with creatures in different planes of existence, as well as abstract, intangible, incorporeal, and nonexistent entities)
- Immortality (Types 4 and 8, All members of the Circle of Eight have countless clones made that will return them to life should they die)
- Weapon Mastery (She is adept in the usage of a staff in combat; she is also adept in the usage of daggers)
- Statistics Amplification (She bears a number of relics to enhance her durability, among other statistics; these include Bracers of Defense and Rings of Protection)
- Damage Boost (Staves of striking could expend some of their stored magic to deal increased damage)
- Stealth Mastery (Boots and cloaks of elvenkind muffle the sounds of movement of the user)
- Illusion Creation (Her hat of disguise allows her to alter her appearance somewhat, enough to look like nearly any other humanoid imaginable)
- Gravity Manipulation (She bears a ring of feather falling, which allows her to fall slowly)
- Fear Manipulation (Jallarzi's wand of fear allows her to cause large quantities of enemies to flee or become paralyzed in absolute terror)
- Energy Projection
- Homing Attack (She has a wand of magic missile, which generate projectiles that pierce all barriers for a guaranteed hit)
- Extrasensory Perception (With her various wands, she can detect metal, minerals, hidden doors, and traps; when with Edwina, she can detect invisible creatures near her)
- Attack Reflection (She can parry and deflect spells)
- Dimensional Travel (Duo-dimension converts the user into a two-dimensional being that is fully capable of interacting with the three-dimensional realm, via transporting their other dimension to the Astral Sea)
- Explosion Manipulation (Delayed blast fireball is capable of generating a massive explosion on a timer)
- Plant Manipulation (She is capable of affecting the thoughts and emotions of plants)
- Matter Manipulation (Disintegrate destroys targets so thoroughly that only a fine dust remains afterwards)
- Transmutation (She is capable of converting water into sand and dust, or turning one creature into another- such as a dragon into a toad)
- Animal Manipulation (She is capable of calling forth hordes of animals to aid her)
- Curse Manipulation (Geas bestows a target with a quest or objective; failure to achieve it results in progressively worse effects befalling them)
- Metal Manipulation (She can conjure great walls of iron)
- Forcefield Creation (Wall of force generates an impenetrable force-wall)
- Teleportation (Teleport allows her to travel all across the universe)
- Telepathy (Sending can deliver messages over colossal distances)
- Summoning (She can summon monsters to aid her)
- Creation (Major creation permits her to simply conjure objects of great size and complexity into existence)
- Mind Manipulation (Feeblemind saps the target of their intelligence, leaving them effectively brain-dead)
- Chaos Manipulation (Chaos invokes madness in the mind of a target, causing disorientation)
- Resistance Negation (Chaos can only be resisted by certain beings, primarily those with no link to magic themselves)
- Sense Manipulation (Wizard eye allows Jallarzi to create sensors to perceive things at a great distance)
- Ice Manipulation
- Fire Manipulation (She can conjure walls of ice or fire, whichever suits her situation)
- Smoke Manipulation (Solid fog generates a cloud of fog and smoke so thick it hinders movement through it)
- Power Mimicry (Shadow monsters creates semi-real duplicates of other spells)
- Purification (She can remove curses)
- Shapeshifting (By polymorphing herself, she can transform herself into another creature entirely)
- Invisibility (She can render herself invisible at-will)
Weaknesses
Sometimes overcome with doubt
Ranked tied for #63 of 704 in Dungeons & Dragons by strength.
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