Kas the Bloody Handed

Dungeons & Dragons · Tabletop · Vampire Knight

Tier
LOW 7-B
Attack Potency
Small City Level
Speed
Relativistic+, up to Ftl+
Durability
Small City Level

Powers and abilities

  • Superhuman Physical Characteristics
  • Weapon Mastery (Was never wounded in countless wars before entering Vecna's service)
  • Martial Arts
  • Immortality (Types 1, 2, 3, 5, 7, and 9; Kas is a Vestige, making him beyond concepts such as life and death, and outside of commonly-accessible space barring his manifestations; requires magical weapons to hit, implying he exists on multiple planes of existence at once)
  • Avatar Creation (He creates manifestations in reality instead of appearing properly)
  • Regeneration (Mid-High, Kas can regenerate from vapor, and lacks the weaknesses typical of a vampire)
  • Empathic Manipulation (His gaze has a charming effect on an individual, causing them to bend to his will)
  • Intangibility (He can revert to a gaseous form as he pleases)
  • Shapeshifting (Can shapeshift into a bat)
  • Summoning (Bats, rats, and wolves invariably follow his commands and heed his call)
  • Surface Scaling (He can walk up walls or across ceilings)
  • Statistics Reduction (His attacks lower levels, potentially outright killing an individual as a result)
  • Forcefield Creation (He is accredited with the creation of several magical texts describing the practice of forming energy armor around oneself)
  • Damage Reduction (Stoneskin reduces incoming physical damage significantly)
  • Sealing (Can use Forcecage, which prevents all forms of planar travel and is essentially indestructible)
  • Self-Sustenance (Types 1, 2, and 3)
  • Mind Manipulation (His manifestation appearing before a summoner causes them to become "warm and affectionate" towards those they meet; his influence alters how those he interacts with act to his whims)
  • Power Bestowal (As a Vestige, Kas grants several powers to all willing to accept them)
  • Social Influencing (He is adept at bluffing and other social skills)
  • Sense Manipulation (Attacks with his weapons permanently blind enemies)
  • Resistance Negation (Kas' blows and the blows of his followers pierce all defenses of undead creatures)
  • Soul Manipulation (He can bestow shards of his soul to others, binding him to them and giving him some level of control over their actions- they must accept to this, He can deal constant necrotic damage to enemies, which rots the soul and kills quickly)
  • Blood Manipulation (He can draw all the blood from a foe out with a single action, healing himself immensely in the process)
  • Damage Boost
  • Fear Manipulation (The impact of his blade invokes preternatural fear in his enemies, forcing them to flee)
  • Healing and Purification (He can focus inwardly to heal himself immensely, even when in direct sunlight, and remove all negative statuses afflicting him)
  • Enhanced Senses (Can see in total darkness)
  • Age Manipulation (Caused the denizens of his entire demiplane to age twice as fast to support his war effort against Vecna, His mask can cause individuals to simply cease aging)
  • Dream Manipulation (The Silver Mask of Kas alters the dreams of those it influences with visions of greatness)
  • Non-Physical Interaction (Can affect intangible, incorporeal, abstract, conceptual, and nonexistent creatures and things)
  • Energy Manipulation (The sword can explode with radiant energy to better destroy the undead)
  • Non-Corporeal (The Sword allows him to become ethereal)
  • Biological Manipulation (Wounds will expand when caused by the sword, those that carry his sign find their biology shifted to include an eye that spontaneously forms on their palms)
  • Power Nullification (All magic and supernatural properties of those that touch the Sword besides its wielder permanently lose these effects; the sword successfully struck out Vecna's eye and cut his hand, wounds which never healed despite Vecna gaining Mid-Godly regeneration immediately after)
  • Purification
  • Absorption (The wielder of the blade restores lost levels by absorbing them from nearby creatures)
  • Dimensional Travel (The sword allows the user to plane-shift apparently at-will)
  • Aura (The blade radiates a constantly-changing aura of magic, made to disguise its true arcane auras)
  • Telepathy (The sword communicates telepathically with its wielder)
  • Corruption (Types 1 and 2, Taints water around it passively; it also attempts to twist the minds of those around it telepathically)

Weaknesses

Kas is damaged by sunlight and his attacks are less accurate while within sunlight, additionally, he cannot shapeshift while being harmed by it. As a Vestige, it can be nearly impossible for him to appear in proper reality without being summoned first- however, he has apparently learned to overcome this

Ranked tied for #63 of 704 in Dungeons & Dragons by strength.

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