Kurgoth Hellspawn
Dungeons & Dragons · Tabletop · Half-Fiend Fire Giant Warlord
- Tier
- LOW 7-B
- Attack Potency
- Small City Level
- Speed
- Relativistic+, up to Ftl+
- Durability
- Small City Level
Powers and abilities
- Superhuman Physical Characteristics
- Large Size (Type 0)
- Abstract Existence (Type 1, Outsiders are purely abstract in their physiology and only bear a passing resemblance to mortal flesh)
- Flight (Self explanatory)
- Weapon Mastery (Wields a flaming greatsword much larger than himself)
- Fire Manipulation (Self-explanatory)
- Natural Weaponry (His bite attack deals consierable damage)
- Necromancy (He can command and control undead creatures)
- Damage Boost (Smite Good allows him to amplify his damage against good-aligned creatures)
- Stealth Mastery (Bears the Sneak Attack option and some ability in stealth, though not to any exceptional degree)
- Acrobatics (His jumping and leaping skills are incredible)
- Aura
- Empathic Manipulation (Bears an Aura of Despair, causing those coming near him to lose hope and willingness to fight)
- Disease Manipulation (Unholy Blight inflicts supernatural disease upon good targets near Kurgoth)
- Curse Manipulation (Unholy Blight functions like a curse rather than a normal disease)
- Unholy Manipulation (Unhallow estroys holy consecrations and creates a safe space for undead and other infernal beings, strengthening them and weakening others)
- Summoning (Summon Monster allows Kurgoth to call up powerful allies temporarily, including creatures such as bebiliths and hezrous)
- Water Manipulation (Horrid Wilting sucks all moisture from the body, causing a painful death)
- Existence Erasure (Destruction annihilates the target and erases the remains, making it difficult to come back)
- Death Manipulation (Blasphemy instantly kills those significantly weaker than Kurgoth)
- Paralysis Inducement (Enemies only moderately weaker than Kurgoth are instead only paralyzed by Blasphemy)
- Sense Manipulation (Enemies equal to or only slightly weaker than Kurgoth are dazed and left unable to act briefly if Blasphemy is used)
- BFR (Blasphemy sends good-aligned beings back to their home planes of existence)
- Sealing (Beings cast back to their home planes are sealed their for 24 hours after the effect is used)
- Poison Manipulation (Self-explanatory)
- Darkness Manipulation (darkness creates a cloud of inky blackness that cannot be seen through, even with supernatural sight)
- Extrasensory Perception (He can detect good-aligned auras around him)
- Enhanced Senses (Can see in darkness)
- Self-Sustenance (Types 2 and 3)
- Chaos Manipulation/Law Manipulation (As a Chaotic Outsider, Kurgoth contributes to the multiversal scale of Chaos vs Law, potentially causing sporadic effects to break out as a simple result of his being if a counterweight of pure Law isn't presented; effects include space distorting itself, opposite-aligned creatures becoming diseased, animals dying or becoming Dire versions of themselves, or severe bad weather)
- Reality Warping
- Magic
- Subjective Reality
- Non-Physical Interaction (Can affect intangible, incorporeal, abstract, conceptual, and purely nonexistent objects and creatures)
- Extreme Resistance to Fire Manipulation
- Ice Manipulation
- Soul Manipulation
- Electricity Manipulation
- Acid Manipulation
- and Poison Manipulation
Weaknesses
If ice-based abilities overcome his resistances, he takes considerable damage from them
Ranked tied for #63 of 704 in Dungeons & Dragons by strength.
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