Kurgoth Hellspawn

Dungeons & Dragons · Tabletop · Half-Fiend Fire Giant Warlord

Tier
LOW 7-B
Attack Potency
Small City Level
Speed
Relativistic+, up to Ftl+
Durability
Small City Level

Powers and abilities

  • Superhuman Physical Characteristics
  • Large Size (Type 0)
  • Abstract Existence (Type 1, Outsiders are purely abstract in their physiology and only bear a passing resemblance to mortal flesh)
  • Flight (Self explanatory)
  • Weapon Mastery (Wields a flaming greatsword much larger than himself)
  • Fire Manipulation (Self-explanatory)
  • Natural Weaponry (His bite attack deals consierable damage)
  • Necromancy (He can command and control undead creatures)
  • Damage Boost (Smite Good allows him to amplify his damage against good-aligned creatures)
  • Stealth Mastery (Bears the Sneak Attack option and some ability in stealth, though not to any exceptional degree)
  • Acrobatics (His jumping and leaping skills are incredible)
  • Aura
  • Empathic Manipulation (Bears an Aura of Despair, causing those coming near him to lose hope and willingness to fight)
  • Disease Manipulation (Unholy Blight inflicts supernatural disease upon good targets near Kurgoth)
  • Curse Manipulation (Unholy Blight functions like a curse rather than a normal disease)
  • Unholy Manipulation (Unhallow estroys holy consecrations and creates a safe space for undead and other infernal beings, strengthening them and weakening others)
  • Summoning (Summon Monster allows Kurgoth to call up powerful allies temporarily, including creatures such as bebiliths and hezrous)
  • Water Manipulation (Horrid Wilting sucks all moisture from the body, causing a painful death)
  • Existence Erasure (Destruction annihilates the target and erases the remains, making it difficult to come back)
  • Death Manipulation (Blasphemy instantly kills those significantly weaker than Kurgoth)
  • Paralysis Inducement (Enemies only moderately weaker than Kurgoth are instead only paralyzed by Blasphemy)
  • Sense Manipulation (Enemies equal to or only slightly weaker than Kurgoth are dazed and left unable to act briefly if Blasphemy is used)
  • BFR (Blasphemy sends good-aligned beings back to their home planes of existence)
  • Sealing (Beings cast back to their home planes are sealed their for 24 hours after the effect is used)
  • Poison Manipulation (Self-explanatory)
  • Darkness Manipulation (darkness creates a cloud of inky blackness that cannot be seen through, even with supernatural sight)
  • Extrasensory Perception (He can detect good-aligned auras around him)
  • Enhanced Senses (Can see in darkness)
  • Self-Sustenance (Types 2 and 3)
  • Chaos Manipulation/Law Manipulation (As a Chaotic Outsider, Kurgoth contributes to the multiversal scale of Chaos vs Law, potentially causing sporadic effects to break out as a simple result of his being if a counterweight of pure Law isn't presented; effects include space distorting itself, opposite-aligned creatures becoming diseased, animals dying or becoming Dire versions of themselves, or severe bad weather)
  • Reality Warping
  • Magic
  • Subjective Reality
  • Non-Physical Interaction (Can affect intangible, incorporeal, abstract, conceptual, and purely nonexistent objects and creatures)
  • Extreme Resistance to Fire Manipulation
  • Ice Manipulation
  • Soul Manipulation
  • Electricity Manipulation
  • Acid Manipulation
  • and Poison Manipulation

Weaknesses

If ice-based abilities overcome his resistances, he takes considerable damage from them

Ranked tied for #63 of 704 in Dungeons & Dragons by strength.

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