Lurker
Dungeons & Dragons · Tabletop · Large Aberation, Shadow, monster
Regular
- Tier
- 9-B, up to 9-A
- Attack Potency
- Wall Level, up to Small Building Level
- Speed
- Subsonic
- Durability
- Wall Level, up to Small Building Level
Shadow
- Tier
- 9-B, up to 9-A
- Attack Potency
- Wall Level, up to Small Building Level
- Speed
- Subsonic
- Durability
- Wall Level, up to Small Building Level
Powers and abilities
- Superhuman Physical Characteristics
- Flight (Shown here)
- Surface Scaling (Shown here)
- Camouflage (Its belly is textured like stone)
- Enhanced Senses (Have night vision)
- Damage Transferal (Shown here)
- Stealth Mastery (Shown here)
- Superhuman Physical Characteristics
- Flight (Shown here)
- Darkness Manipulation (Shown here and here)
- Body Control (Can squeeze into cracks in stone)
- Temperature Manipulation (When they engulf a target they cause a numbing cold)
- Statistics Reduction (They sap the strength of engulfed targets)
- Immortality (Type 9; They require +1 to hit which means they exist on at least two planes)
- Absorption (Shown here)
- Existence Erasure and Regeneration Nullification (Mid-Godly; The body of the people they absorb can't be restored even by the spell Wish which warps reality and casuality to achieve what the target wants)
- Limited Extrasensory Perception (Can sense the presence of Shadows and other Shadow Lurkers)
- Duplication (After absorbing enough strength from targets they split into two)
- Extreme Resistance to Temperature Manipulation (Are immune to cold damage)
- Sleep Manipulation (Can't be put to sleep)
- Empathic Manipulation (Are immune to charms)
- Paralysis Inducement (Are immune to Hold spells)
Weaknesses
None notable | Continuous light will paralyze them
Ranked tied for #130 of 704 in Dungeons & Dragons by strength.
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